Defaults will be fixed in new buildbepeg4d wrote:Hi feels,
you can change the Color Space of all the textures in the scene at once, by using the Octane Texture Manager panel: ciao Beppe
Cinema4D version 2021.1 RC1-R3 (Older 2021.1) 10.08.2021
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Some killer stuff here!
Procedural added textures are amazing, animated textures too..
Things I noticed, any legacy file opens profiled all images to "NONE" on modo 2021 version they're profiled to legacy/linear I believe either that or sRGB as a baseline would be beneficial due to having to manually adjust all image nodes to get similar results as older Octane versions. Not a serious problem but it may be better?
I was using the voronoi fracture and inside an SDS so generator inside generator and material selection tags for the slices, but all of the rest of the scene became invisible I restarted 3 times and it seemed to be a bug. Materials read properly on generated object but at the same time all other objects and materials were hidden.. Very peculiar, I switched back to 2020.4 and it worked again as desired.
Procedural added textures are amazing, animated textures too..
Things I noticed, any legacy file opens profiled all images to "NONE" on modo 2021 version they're profiled to legacy/linear I believe either that or sRGB as a baseline would be beneficial due to having to manually adjust all image nodes to get similar results as older Octane versions. Not a serious problem but it may be better?
I was using the voronoi fracture and inside an SDS so generator inside generator and material selection tags for the slices, but all of the rest of the scene became invisible I restarted 3 times and it seemed to be a bug. Materials read properly on generated object but at the same time all other objects and materials were hidden.. Very peculiar, I switched back to 2020.4 and it worked again as desired.
Thanks for feedback!sdimaging wrote:Some killer stuff here!
Procedural added textures are amazing, animated textures too..
Things I noticed, any legacy file opens profiled all images to "NONE" on modo 2021 version they're profiled to legacy/linear I believe either that or sRGB as a baseline would be beneficial due to having to manually adjust all image nodes to get similar results as older Octane versions. Not a serious problem but it may be better?
I was using the voronoi fracture and inside an SDS so generator inside generator and material selection tags for the slices, but all of the rest of the scene became invisible I restarted 3 times and it seemed to be a bug. Materials read properly on generated object but at the same time all other objects and materials were hidden.. Very peculiar, I switched back to 2020.4 and it worked again as desired.
For your first topic, it will be changed for next build.
For second one, please drop a simple example scene to let me check it without trying several attempts
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Can you check with the newer build?anklove wrote:Inclusion objects/self options in Dirt node still doesnt work in todays releasehave to use 2020.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I had same issue. How did u fix it?dynaraton wrote:Octane doesn't render multiple scatter objects when using C4D's new Scatter Pen in S24 (selecting and scattering multiple objects with one pen).
It seems that only one object will render. The C4D native renderer renders all the objects.
I am using the latest S24.111 release.
I didn't fix anything. I only reported the problem.thanulee wrote:I had same issue. How did u fix it?dynaraton wrote:Octane doesn't render multiple scatter objects when using C4D's new Scatter Pen in S24 (selecting and scattering multiple objects with one pen).
It seems that only one object will render. The C4D native renderer renders all the objects.
I am using the latest S24.111 release.
I am waiting for the next update and hopefully it works then.
Maybe aoktar can chime in on this.
You can make the Scatter object editable, then Octane will render everything .. but you lose the functionality of manipulating the scatter.
Asus Prime Deluxe II : Intel i9-10900 X : 128GB G.Skill 3600 MHz DDR4 RAM : (2) Nvidia RTX TITANs w/ NvLink : Win11 Pro : Latest Cinema4D
Hi. Thanks for the hard work! just noticed that in these latest releases I can't save render stills from the Live Viewer in PNG8-bit with Alpha (it only works on 16bit PNG). I'm getting black background png images (working on R23). Is this some kind of update? Tested in version 2020.2.3-R2 and it was working nicely there.
Thank you,
Thank you,