OctaneRender® for 3ds max® v2020.1.4 - 10.14

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samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

this is a very annoying problem
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samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

this is the second time I've reported this problem after 1 month ...
HHbomb
Licensed Customer
Posts: 1373
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi,

I had more then 5000 instances in a layer. The layer is hidden.
When I run octane viewport all become sluggish, slow,... more then several seconds to open quad menu,....
I delete all objects= all is ok.
It is strange that hidden objects can slow down max when using octane viewport.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
neonZorglub
OctaneRender Team
Posts: 1009
Joined: Sun Jul 31, 2016 10:08 pm

Hi HHbomb,

I guess you didn't turn on the Quick mode..
Without Quick mode, all objects are regularly checked, to see if something changed.. for example change from hidden to visible.., so that can be very slow with many objects..
With Quick mode enabled, changes are handled when detected; There used to be some types of changes that were not detected correctly, but I think all have been fixed by now..
It might be time that I remove this option, and keep it always enabled..

HHbomb wrote:Hi,

I had more then 5000 instances in a layer. The layer is hidden.
When I run octane viewport all become sluggish, slow,... more then several seconds to open quad menu,....
I delete all objects= all is ok.
It is strange that hidden objects can slow down max when using octane viewport.
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

neonZorglub , if you don't care, at least you could give a little bit of a response "I don't know what this is or this is something 3ds max not octane related"

at least it would keep a good impression
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

samsue wrote:neonZorglub , if you don't care, at least you could give a little bit of a response "I don't know what this is or this is something 3ds max not octane related"

at least it would keep a good impression
Hi samsue,
at the moment we could not reproduce that issue, we're investigating around.
Are you using 3dsMax 2021? Release?
Regards
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

Hi paride4331,

3DS Max - 2021.1 / 23,0 -23.1.0.1314

Whenever I'm rendering with OctaneRender Viewport this issue occurs. It's also something new to me this issue, but it's hard to know whether it's because of the nvidia driver, 3ds max or octane ...
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mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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[QUOTE]I guess you didn't turn on the Quick mode..
Without Quick mode, all objects are regularly checked, to see if something changed.. for example change from hidden to visible.., so that can be very slow with many objects..
With Quick mode enabled, changes are handled when detected; There used to be some types of changes that were not detected correctly, but I think all have been fixed by now..
It might be time that I remove this option, and keep it always enabled..[7QUOTE]

Removing it would be nice. But please fix the UVW-Map Modifier. Because if I change the scaling I need to update the whole scene with Quickmode on.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

samsue wrote:Hi paride4331,

3DS Max - 2021.1 / 23,0 -23.1.0.1314

Whenever I'm rendering with OctaneRender Viewport this issue occurs. It's also something new to me this issue, but it's hard to know whether it's because of the nvidia driver, 3ds max or octane ...
Hi samsue,
I have not your issue using 2021.1 / 23,0 -23.1.0.1314 version.
Could you share a scene where the issue could occurs?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
Posts: 1373
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

[QUOTE]I guess you didn't turn on the Quick mode..
Without Quick mode, all objects are regularly checked, to see if something changed.. for example change from hidden to visible.., so that can be very slow with many objects..
With Quick mode enabled, changes are handled when detected; There used to be some types of changes that were not detected correctly, but I think all have been fixed by now..
It might be time that I remove this option, and keep it always enabled..[7QUOTE]

Yes please NZ. It would be nice ( it would work as before ) but for exemple Lights are not updated, sun, some textures, etc. so I never use Quick mode...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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