Version 2020.1.2: Now working correctly with EXR DWAA & DWAB lossy compression and Cryptomatte passes. Those passes are now lossless ZIP compressed inside the same EXR file.
<- Can we add this to the list of bugfixes please mojave?
The following info passes still are still breaking. They also need to be stored as lossless ZIP as well:
funk wrote:I couldnt get this build running on my machine either.
I even went so far as to install a new copy of windows 10 on a separate SSD. I have posted screenshots and details to mojave in PM.
On a fresh install, 2020.1.2 crashes on launch (before any splash screen). I also tried installing newer nvidia drivers, but nothing changed.
2020.1.0 runs fine on the same fresh install.
After a google search, I found some info related to the event log errors, showing people having issues running AVX instructions on a CPU that doesnt support AVX. I have an old CPU that doesnt support it.
I got the same problem, but with the slave node, it just closed right after launch. The developers could not help me.
I also use a processor without avx instructions
Sorry for being rude guys, but are you going to work at all? My work is now completely stopped. At first, I could not update the slave node, because it does not detect video cards, and now my c4d (2020.1 RC4) plugin has expired. Half a year ago I switched to redshift and now I decided to give the octane one more chance. And now I just have no words, just curses. Why is there a version that cannot be used in the Commercial Product News & Releases section? Do you just check Commercial builds before release? Why do fixes take so long? The guys from the redshift fix everything almost on the fly. Each of my appeals was reviewed and I was helped. From you, I see only constant problems and ignoring. It’s very difficult for me to restrain myself from saying a lot of bad words to you. I lose money, I spend time, I get angry - this is a real experience with octane.
Have you tried using 2020.1? There's an issue other users reported which we are already looking into that could be causing this problem. Please never use non production builds for production work as they all expire after a period of time.