Regard to the material convertion,
In 3dsmax there are two type of image both work with opaque channel mapping
1, an image in png type with a transparent background, which will be correctly translated into alpha image, the convertion will be correct.
2,3dsmax allow black-white jpeg as the opaque mapping, but this type of image is considered as greyscale image instead of alpha image in octane,
after translation, though the jpeg file name is the correct, octane will not find them (there is no jpg type selection for alpha image) and the opaque mapping will be actually lost. so there is always materials mistakenly converted when opaque channel is using a black background jpg,
Manually we can fix it, but unfortunatly we users may not realize which material is correctly converted which is not.
All versions have this issue.
Jim
OctaneRender® for 3ds max® v2019.1.5 - 8.19
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- paride4331
- Posts: 3820
- Joined: Fri Sep 18, 2015 7:19 am
Hi Jim,jimho wrote:Regard to the material convertion,
In 3dsmax there are two type of image both work with opaque channel mapping
1, an image in png type with a transparent background, which will be correctly translated into alpha image, the convertion will be correct.
2,3dsmax allow black-white jpeg as the opaque mapping, but this type of image is considered as greyscale image instead of alpha image in octane,
after translation, though the jpeg file name is the correct, octane will not find them (there is no jpg type selection for alpha image) and the opaque mapping will be actually lost. so there is always materials mistakenly converted when opaque channel is using a black background jpg,
Manually we can fix it, but unfortunatly we users may not realize which material is correctly converted which is not.
All versions have this issue.
Jim
thanks, I sent it to developers material converter.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I will try to update drivers...im NOT using std drivers..using Studio onesparide4331 wrote:Hi nildoe,nildoe wrote:Hi Paride..
here is the video attached.. its using 8.18, but the same happens in 8.19
using an RTX2070 441.28 on windows 10 on an MSI laptop ge75 raider 9sf (64G RAM, 5TBHDD)
thanks, I cannot replicate the issue, could you try using 442.19?
Are you using standard or DHC drivers?
Regards
Paride
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
- Elvissuperstar007
- Posts: 2513
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Sun not work
- Attachments
-
- Desktop 2020.03.13 - 16.34.23.01.mp4
- (60.88 MiB) Downloaded 3431 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- paride4331
- Posts: 3820
- Joined: Fri Sep 18, 2015 7:19 am
Hi Elvissuperstar007,Elvissuperstar007 wrote:Sun not work
this bug has already been reported.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride..any word on this issue? i need the sun to work for a projectparide4331 wrote:Hi Elvissuperstar007,Elvissuperstar007 wrote:Sun not work
this bug has already been reported.
Regards
Paride
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
I dont know if this issue is fixed on other later releases.. but i think i found a bug with shadow catcher feature...
I have a an animated light in my scene set to light only on light pass2.. I have object on light pass2 and this light works OK... but in the same scene I have a wall that suppose to catch light and shadow from HDRI... and I excluded it for light pass2.. still the wall catches the shadow coming from the objects near it...and the shadows are coming from this animated light... is that normal behaviour??
I have a an animated light in my scene set to light only on light pass2.. I have object on light pass2 and this light works OK... but in the same scene I have a wall that suppose to catch light and shadow from HDRI... and I excluded it for light pass2.. still the wall catches the shadow coming from the objects near it...and the shadows are coming from this animated light... is that normal behaviour??
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
- Elvissuperstar007
- Posts: 2513
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
sun not work
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
coilbook... i think this is a know bug..can you try to use it with the "Q" button off?
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.