Export Animation to Standalone

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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face_off
Octane Plugin Developer
Posts: 15700
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

So if you have only transformed meshes you can export them as alembic (only takes a few seconds instead of minutes or hours) and import without a problem in octane standalone. The only downside is that you have to make the material connections by hand. So i thought there might be a way for you to change (or let the user change) the way the alembic file is created. You repeatedly said this is not possible for you and i'm willing to believe you :) but it's hard to do so because it seems to be so easy to get this animation out of modo.
Sorry, the Octane API exports the nodegraph that is currently rendering to ORBX, so it handles everything. The only way to get around this is with the workflow I posted above.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Ok, thank you! Maybe this problem will be resolved when the Export is made through USD.
We are adding ability to load the USD files into octane. Later our goal is to make the USD format as default format for scene interchange-ability between a plugin and the standalone.
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