OctaneRender™ 4.00 for LightWave™ - stable build 4.00.0.21

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

User avatar
promity
Licensed Customer
Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

Will be this time (Octane 2018.1) weights implement in Octane (through vertex access)?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Just curious : Will be there a way to have 2018.1 Vectron and Spectron features in the host app ?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

promity wrote:Will be this time (Octane 2018.1) weights implement in Octane (through vertex access)?
Yes, 2018.1 will support vertex custom attributes, at least for the mesh objects.

Thanks,
-Juanjo
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Does anyone know if this means that with Octane LW 2018.1 we will be able to paint vertex colors in 3D-Coat and bring the LWO back into LW and render those vertex colors right in Octane LW? This would likely not be my normal way of doing things (lots of stuff would swing through Painter before LW), but for some quick-and-dirty stuff this would effing rock. Please advise.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

FrankPooleFloating wrote:Does anyone know if this means that with Octane LW 2018.1 we will be able to paint vertex colors in 3D-Coat and bring the LWO back into LW and render those vertex colors right in Octane LW? This would likely not be my normal way of doing things (lots of stuff would swing through Painter before LW), but for some quick-and-dirty stuff this would effing rock. Please advise.
Yes, this is the idea. Octane 2018.1 supports float and color vertex maps, that can be used like any other texture in the shaders.

Thanks,
-Juanjo
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Okay, okay.. now we are talking! Does this mean that we will be able to do all kinds of crazy crap with Weights too, like add/subtract Dirt with Weights?.. or set opacity of a material with Weights?.. Things like that?(!).. This would be insanity if this kind of stuff would be possible!.. Provided there is a way to convert weights to a grayscale image... Just thinking out loud here...
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Any answer about Vectron & Spectron features in host app ?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

pixym wrote:Any answer about Vectron & Spectron features in host app ?
Sorry, I'm not sure to understand your question. These features will be included in the plugins like any other, for example, the OpenVDB volumes, to be rendered by Octane. Of course, the host apps are not going to render them using their native renderers.

Thanks,
-Juanjo
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

I mean in host app (LW) you can have Vectron grasses (with perhaps a modifier) and render them using Octane of course.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

pixym wrote:I mean in host app (LW) you can have Vectron grasses (with perhaps a modifier) and render them using Octane of course.
It is too early to know the details about how LW is going to support this feature, but it will support it for sure ;)

Thanks,
-Juanjo
Post Reply

Return to “Lightwave 3D”