neonZorglub wrote:coilbook wrote:and this is still not working either "Fixed PhoenixFD volume not rendered when rendering starts before simulated frames." do you even test new plugins before the release?
Hi coilbook,
Sorry to hear that.. It worked on my tests, using the latest PhoenixFD 3.11.00.
The issue was that the geometry node was disconnected at the begining of rendering because it was empty, and later, when the geometry is created, it was processed, but kept disconnected.
So, the fix should be independent of phoenix or 3dsmax versions..
Some of the settings that might influence the rendering:
Kernel settings, Broadcast Render mode : Normal
Kernel settings, Broadcast Frame mode : Normal
User Global settings, PhoenixFD tab, Disable Phoenix simulator list : Off
User Global settings, TroubleShooting tab, Enable Broadcast PRE EVAL notifications : Always
User Global settings, TroubleShooting tab, Enable Broadcast notifications on frame change : Always
User Global settings, TroubleShooting tab, Ignore Base node changes : Off
User Global settings, TroubleShooting tab, Skip invalidating empty Octane Volume channel : Off
Could you check the attached scene ? (open , simulate, render [changing output path..])
-simulated smoke from frame 60 to 70
-rendering from frame 55 to 65
It was not rendering the smoke in previous versions, and works on this version ..
Let me know if this scene works for you.
Thanks.
smoke60_70.zip