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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Dude, this technic is too cool...
You can use it for super complex composits with live footage, sending reflections right out around any corner, tubes, hulls, you name it..it gives you masking options and matte options as well ofcourse.
You can build entire sets up for physics and the list goes on.

matej: I dont post to get comments so I dont fall into your category of an artist.
I post to inform artists about awesome tools ( photofly )
And I do it my way.
Worked prity well I think, got a few fellas jaw dropping so based on that and the fact they can make it them self makes it even more cool mate...

AFAIK no film has EVER come out AFTER the full review :)
Its the other way around...enjoy
Amiga 1000 with 2mb memory card
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steveps3
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Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

So is the sand done using the same process?

However it was produced, the results are amazing. Just out of curiosity, how many verts/polys would a typical object contain. From the look of the tool, it produces very high poly meshes.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

right, it looks cool and for good reasons!
You photograph "everything" from any thinkable angle, that includes the sand in the particular issued case.
The cloud handles the trigonometry calculations to all relevant points for generating a mesh in xyz space and hands over the mesh textured.

The first mesh you get back can be from 7k-15-20k triangles, you can then send it back to the cloud where it will be iterated even further and get even better details.
Non of mine were past the first course iteration. So expect better results on your own.

Ive send them a few requests such as, intergrating a shadermap pro clone, to extact the typical maps from a diffuse, such as...Normal map, displacement map, AO map, specular map.

One thing its touchy about is ofcourse specular/freznel
I asked them to considder the facts that a face tanget towards camera are always dominators regarding least freznel and they need to extract these dominators to determin from which photo the diffuse should have the strongest mix from with a falloff.
As of now its a bit random and you can sit in a situation where you get realy scewed tiles.

Ofcourse you can bring the whole model over to mari and repaint every seam and use the underlaying texture to finetune it and press forth unbelivable details, np, just more work.

-mads
Amiga 1000 with 2mb memory card
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

hey GK, thanks for the tip, photofly is awesome, and I run tested it with some faces, it's really cool, and I can use it as a base to model further with sculptris. Also it could be useful for architectural jobs, where I need to make measurements from facades and even thou with sketchup you can do a great job, this is an awesome help.
Nice renders, of course ;)
The artistic view in this shots might have nothing to do with modeling itself but it does selecting the shots and what you want to render. Photographs are artists too, and they don't model reality, just show us what they want us to see.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Yeah, i plan to take this Stuff as far as it can go regarding composits with live footage, which is my home field client wise.
For sure as you mention, archvis can benefit greatly, engineering as well, and all us nut cases that smoked too much glue and see colors everywhere.
Fun times ahead...
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

What output formats does PhotoFly support? OBJ?
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

You can load it directly up in octane, so yes
megamattus
Licensed Customer
Posts: 22
Joined: Tue May 04, 2010 10:37 pm
Location: Buenos Aires

do you mind sending a private message and telling how much does the service / software cost?
thanks!
matias
Phenom 555 B.E. X2 @ X4 3.6Ghz - Geforce GTX 460 1GB MSI CYCLONE OC - 4GB DDR3 RAM OCZ GOLD 1600MHZ - BIOSTAR TA785 G3+
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Yes i mind and wont do it.
Ill tell it here where other people can see it as well.

Everything is completly free.
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

very interesting - Thanks a lot. I should have somewhere my AMIGAs (2x 1200 but accelerated + one 500 ;) ) it's time to make them work again, if they want ( not sure....). Just i regret to have sold my 1000, which seems to be very efficient with octane :)
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