OctaneRender_for_Maya_4.0XB3_-_13.2-Beta[OBSOLETE]

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zurakan
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Thank so much BK
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TDZL
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Awesome :D
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Jolbertoquini
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TDZL wrote:None of what you are saying is helpful, I don't get why it's a debate...

The beta was suddenly deactivated and no replacement has been released. This is bad form but if that's the way it is, that's the way it is.

Backdated to 3.08.1 - 12.46a RC2, scene textures reapplied, Out-of-core memory limit exceeded.

So there is no workaround, everything has to stop until this is sorted...
Hey, 1st is a opinion, is not me who are complaining on the forum because you are using on production a soft on Beta stage where everybody now is wip.

Scream here doesn't give any solution and the solution as I proposed was export and render with the standalone. you can open the scene on a older plug and then set on the standalone XB4 if you are really in trouble to provide renders. Otherwise wait then.

Don't start drop us your personal frustration on the people dude this on the rules of the forum.
Last edited by Jolbertoquini on Tue Aug 07, 2018 8:48 am, edited 1 time in total.
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Jolbertoquini
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Thanks Bikram,

Please maybe add a extra information for newer users on the forum about the Beta maybe copy text from the standalone section.
and if is possible a expire date for the Beta aswell please.

Would avoid frustration and misunderstood.

Appreciate your guys efforts,

JO
Octane Render for Maya.
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BK
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Jolbertoquini wrote:Thanks Bikram,

Please maybe add a extra information for newer users on the forum about the Beta maybe copy text from the standalone section.
and if is possible a expire date for the Beta aswell please.

Would avoid frustration and misunderstood.

Appreciate your guys efforts,

JO

Hi Jo,

Thank you for the suggestion.

We got informed roughly 60days from the first Standalone release regarding the license expiry days. And yes, the expiry dates would start to appear in later release of the Beta plugins.

Cheers
Kind Regards

bk3d
Rikk The Gaijin
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Since everyone was busy screaming that the beta stopped working, I'll ask again:

How do you use denoiser? I activated all the denoiser passes in the passes tab, but when I set Denoiser output as preview pass I get a checker board and nothing happens.
BK
OctaneRender Team
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Rikk The Gaijin wrote:Since everyone was busy screaming that the beta stopped working, I'll ask again:

How do you use denoiser? I activated all the denoiser passes in the passes tab, but when I set Denoiser output as preview pass I get a checker board and nothing happens.
Hi Rikk,

Ah, my apology for that. Just confirming, if you have an Imager node connected then enable the Denoising option from Spectral AI denoiser rollout.

Please let us know.

cheers
Kind Regards

bk3d
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Jolbertoquini
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Rikk The Gaijin wrote:Since everyone was busy screaming that the beta stopped working, I'll ask again:

How do you use denoiser? I activated all the denoiser passes in the passes tab, but when I set Denoiser output as preview pass I get a checker board and nothing happens.


Also switch OFF the "denoise on completion" and enable denoising after start IPR you should have the preview and denoiser appear while the sample is done.
I also realise when you use one GPU for the denoiser is way faster. All this at imager

Cheers,
JO
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