@juanjgon
Yes, I deleted the Master Plugin. Still seems no go for the missing nodes. I don't need 2018 do I? (I'm on 2015.3)
thanks
bruce
OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0
Moderator: juanjgon
Nope, all the plugin builds have a version for LW2015. Can you please check what plugin build you have installed in the "About" window? What nodes are missing?pryzm wrote:@juanjgon
Yes, I deleted the Master Plugin. Still seems no go for the missing nodes. I don't need 2018 do I? (I'm on 2015.3)
thanks
bruce
Thanks,
-Juanjo
Hi,
Impossible to install lightwave plugin 3.08.1.0.
Here's the message:
https://www.dropbox.com/s/f46b2r0ul9c7k ... n.jpg?dl=0
I update de visual C++ 2015 programme and my Nvidia Driver.
Did i forget sommething ?????
Charles
Impossible to install lightwave plugin 3.08.1.0.
Here's the message:
https://www.dropbox.com/s/f46b2r0ul9c7k ... n.jpg?dl=0
I update de visual C++ 2015 programme and my Nvidia Driver.
Did i forget sommething ?????
Charles
Hi,scaphoide wrote:Hi,
Impossible to install lightwave plugin 3.08.1.0.
Here's the message:
https://www.dropbox.com/s/f46b2r0ul9c7k ... n.jpg?dl=0
I update de visual C++ 2015 programme and my Nvidia Driver.
Did i forget sommething ?????
These kinds of errors are always related to having older Octane.dll/.dat files installed on your system. How are you installing the plugin? Perhaps you have an old Octane.dll file in your LightWave/bin folder ... remember that now you don't need to copy any file to the LightWave/bin folder, all the Octane core files must be located at the same directory used by the Octane .p plugin file, like they are distributed in the .zip file.
Thanks,
-Juanjo
Hi,
A volumetric node may produce wrong result. I think this may be bug.
It looks like a 3DTexture being connected to Volumetric's absorption may get be something wrong or broken.
Once booted LW up, a texture image seems to be correct but saving the scene by 'S' or reloading the IPR then Volumetric-node goes wrong result.
3.08.1.0 with Lightwave2018.0.4 (windows10)
This reproduced in the stable version of the plugin with LW2014.0.4
Volumetrics of the plugin is the coolest feature for me.
Hope this help.
A volumetric node may produce wrong result. I think this may be bug.
It looks like a 3DTexture being connected to Volumetric's absorption may get be something wrong or broken.
Once booted LW up, a texture image seems to be correct but saving the scene by 'S' or reloading the IPR then Volumetric-node goes wrong result.
3.08.1.0 with Lightwave2018.0.4 (windows10)
This reproduced in the stable version of the plugin with LW2014.0.4
Volumetrics of the plugin is the coolest feature for me.
Hope this help.
Hmm, this setup for a volumetric shader makes no sense. The texture emission node "power" input is not texturable, especially using an LW noise node (that is not compatible with the Octane nodes), so this link to the turbulence node "alpha" output has an undefined, probably random behavior.
Thanks,
-juanjo
Thanks,
-juanjo
Finally have 3.08.1.0 installed and Octane tries to authenticate my license every time I open LW.
There seems to be no offline option anymore under Licences Management. Licensing mode: Online.
Has offline been removed for a reason?
EDIT, ok seen this useful feature has been temporarily removed.
Cheers
There seems to be no offline option anymore under Licences Management. Licensing mode: Online.
Has offline been removed for a reason?
EDIT, ok seen this useful feature has been temporarily removed.
Cheers
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
Oh, this was completely suitable for me before saving the scene(since an absorption shall get incomming light darker).juanjgon wrote:Hmm, this setup for a volumetric shader makes no sense. The texture emission node "power" input is not texturable, especially using an LW noise node
How do I make volume emission texturable and be well-defined?
Thanks,