Version 3.08-RC2

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augdalmo
Licensed Customer
Posts: 114
Joined: Mon Feb 17, 2014 6:30 pm

Hi Aoktar,

a little problem on material, if I create a MIX material or if I download material from Live DB the logo MIX doesn't appear, if I coppy a MIX material from other file logo MIX appear. Sometime the icon material isn't rendered it's empty I need to force it to update.
Cheiser
Licensed Customer
Posts: 62
Joined: Wed May 11, 2016 1:27 am

Solo-node problem.
https://gyazo.com/9088b29d82e67bf50654e33d3fa88744

Steps:
1. Create 2 materials with diffirent names
2. Create any node (gradient for ex.)
3. Solo this node
4. Nothing happend, reload scene in octane
4. Enjoy this node solo over ALL materials in scene.
5. Unsolo this node, enjoy nothing happend.
6. Reload scene, enjoy another bug.

Going to use 3.07 untill redshift will release subscription model.
Also cant find how to save disconnected nodes.
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Cheiser wrote:Solo-node problem.
https://gyazo.com/9088b29d82e67bf50654e33d3fa88744

Steps:
1. Create 2 materials with diffirent names
2. Create any node (gradient for ex.)
3. Solo this node
4. Nothing happend, reload scene in octane
4. Enjoy this node solo over ALL materials in scene.
5. Unsolo this node, enjoy nothing happend.
6. Reload scene, enjoy another bug.

Going to use 3.07 untill redshift will release subscription model.
Also cant find how to save disconnected nodes.
I advice to you to activate "Auto load materials" and connect any node to material.
Without connecting nodes they will not work and they will be non-owned and disappear when you close the NE.
You have to know that Node Editor works as Material Manager not Xpresso editor. Because creating node just creates a virtual node not real one. Connecting that to a material will leads to be owned and create REAL copy of shader.
Attachments
a1.jpg
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Cheiser
Licensed Customer
Posts: 62
Joined: Wed May 11, 2016 1:27 am

aoktar wrote:
Cheiser wrote:Solo-node problem.
https://gyazo.com/9088b29d82e67bf50654e33d3fa88744

Steps:
1. Create 2 materials with diffirent names
2. Create any node (gradient for ex.)
3. Solo this node
4. Nothing happend, reload scene in octane
4. Enjoy this node solo over ALL materials in scene.
5. Unsolo this node, enjoy nothing happend.
6. Reload scene, enjoy another bug.

Going to use 3.07 untill redshift will release subscription model.
Also cant find how to save disconnected nodes.
I advice to you to activate "Auto load materials" and connect any node to material.
Without connecting nodes they will not work and they will be non-owned and disappear when you close the NE.
You have to know that Node Editor works as Material Manager not Xpresso editor. Because creating node just creates a virtual node not real one. Connecting that to a material will leads to be owned and create REAL copy of shader.
Thanks! Any news about 4.0?
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Cheiser wrote: Thanks! Any news about 4.0?
I'm waiting for first test sdk to check it! I'm very excited for seeing the speed improvements on scene loading.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Cheiser
Licensed Customer
Posts: 62
Joined: Wed May 11, 2016 1:27 am

Cheiser wrote:
aoktar wrote:
Cheiser wrote:Solo-node problem.
https://gyazo.com/9088b29d82e67bf50654e33d3fa88744

Steps:
1. Create 2 materials with diffirent names
2. Create any node (gradient for ex.)
3. Solo this node
4. Nothing happend, reload scene in octane
4. Enjoy this node solo over ALL materials in scene.
5. Unsolo this node, enjoy nothing happend.
6. Reload scene, enjoy another bug.

Going to use 3.07 untill redshift will release subscription model.
Also cant find how to save disconnected nodes.
I advice to you to activate "Auto load materials" and connect any node to material.
Without connecting nodes they will not work and they will be non-owned and disappear when you close the NE.
You have to know that Node Editor works as Material Manager not Xpresso editor. Because creating node just creates a virtual node not real one. Connecting that to a material will leads to be owned and create REAL copy of shader.
Thanks! Any news about 4.0?
UPD. 3.07 works fine, but in 3.08 R2 (using blend material) -
https://gyazo.com/f7fa98d866a2f73d6a0d61aefb11a00a
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Cheiser wrote: UPD. 3.07 works fine, but in 3.08 R2 (using blend material) -
https://gyazo.com/f7fa98d866a2f73d6a0d61aefb11a00a
I'm still working on New Blend material. Things about that still not been finalised or stabilised. And i remembered that solo operation is not yet implemented for blend material.
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pxlntwrk
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Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
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hi,
there is really a speed-up in the handling and refreshing of materials in this version. It's really great ! 8-)
aoktar wrote:I'm waiting for first test sdk to check it! I'm very excited for seeing the speed improvements on scene loading.
Go ahead ! ;)
:::::::::::::::::
pxlntwrk.net
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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pxlntwrk wrote:hi,
there is really a speed-up in the handling and refreshing of materials in this version. It's really great ! 8-)
aoktar wrote:I'm waiting for first test sdk to check it! I'm very excited for seeing the speed improvements on scene loading.
Go ahead ! ;)
Happy to hear some appreciation/feedback for big improvement about new preview system. Thanks!!
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mahomedia
Posts: 11
Joined: Mon Jan 11, 2016 11:05 pm
Location: Türkiye

Hello,
It crashes on loading screen.

- Correct version of plugin is used.
- nVidia Drivers are up to date.
- Just removed "3.08-Test 6" and copied new 3.08-RC2 plugin to C4D plugins directory (not updated standalone version)
Attachments
vs2017.JPG
octane_crash.JPG
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