Matej's Gallery
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Great work ! So many details and very good textures. One day, I should try to render my old Thompson submachine gun model with Octane...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
matej
Can you show some of model in wireframe?
Thx (:
Can you show some of model in wireframe?
Thx (:
My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
Long time I haven't posted anything, so here it goes; (part of) my current WIP for the Apocalypse competition. Everything is still in early stages, I still have a lot to create. As you can see, the topic will be military / warfare, basically a spetznaz soldier with realistic gear.
The current wip is focused on the ZSH-1-2M helmet used by Russian MVD. Mounted on a "manequin" which I use to model gear around it (the manequin is made with Make human, everything else modeled in Blender). The modeling is still not 100% done, as aren't the materials. The scene I plan will be really heavy, so I''ll have to do a lot of optimization / compromises to squeeze it in less than 2GB. Tomorrow my new comp arrives, so I'll be finaly able to do hi-res sculpting without looking at 5fps slideshow...
The current wip is focused on the ZSH-1-2M helmet used by Russian MVD. Mounted on a "manequin" which I use to model gear around it (the manequin is made with Make human, everything else modeled in Blender). The modeling is still not 100% done, as aren't the materials. The scene I plan will be really heavy, so I''ll have to do a lot of optimization / compromises to squeeze it in less than 2GB. Tomorrow my new comp arrives, so I'll be finaly able to do hi-res sculpting without looking at 5fps slideshow...

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net