i know it is not for this plugin but PELASE otoy address phoenix overlapping grids problem viewtopic.php?f=80&t=62505&p=320258#p320258
I told paride just in case i post here. vray does not have this issue with visible edges of overlapping grids It renders grids like they have refraction in them even though grid borders are just empty cells
OctaneRender™ Standalone 3.07 TEST 3
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I tried to activate the object picker tool, but it didn't make any difference for me. Still didn't show the gizmo on Linux.abstrax wrote:Ok, it seems you have to enable the object picker tool (see viewtopic.php?p=320255#p320255). We will fix the bug in the next release. Sorry about that.enricocerica wrote:I probably missed something but I cannot use the gizmo to move/rotate/scale an object.
I add a placement node for a mesh, select it and activate any of the transform icons but don't get any transform icon whatever is the gizmo mode (local or world).
Any tips ?
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
- andrey.krivulya
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- enricocerica
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Yep, same for me, I added a render target and activated the object picker, but no way. Let's wait the fix ...grimm wrote:Thanks, but I tried that too, unfortunately no difference.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Hmm, I have been trying to reproduce the reported issues, but here it works fine. So I don't know what's going on yet. Which camera do you use?enricocerica wrote:Yep, same for me, I added a render target and activated the object picker, but no way. Let's wait the fix ...grimm wrote:Thanks, but I tried that too, unfortunately no difference.
Could you try the attached scene and let me know if the object handles work for you in this scene? If they do, it must be a scene specific problem in which case it would be great, if you could send me the scene (or a stripped down version of it). Thank you.
- Attachments
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- objects.orbx
- (150.66 KiB) Downloaded 354 times
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- enricocerica
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I confirm, it works fine with your scene, very strangeabstrax wrote:Hmm, I have been trying to reproduce the reported issues, but here it works fine. So I don't know what's going on yet. Which camera do you use?enricocerica wrote:Yep, same for me, I added a render target and activated the object picker, but no way. Let's wait the fix ...grimm wrote:Thanks, but I tried that too, unfortunately no difference.
Could you try the attached scene and let me know if the object handles work for you in this scene? If they do, it must be a scene specific problem in which case it would be great, if you could send me the scene (or a stripped down version of it). Thank you.

Edit : I think I have identified the problem, at least for me, the problem doesn't seem to rely to Octane but to the object. In my case the origin of the object is far from the object itself, after made some rotation with the camera the gizmo appeared but was not visible at first. Could other people having the same issue check if the origin of the object is on the object or so far that it can't be visible.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Thanks Enrico, I can confirm as well. Although I was not able to find the gizmo on my objects, they just must be very far away from the object. It appears that when I use objects from 3D-Coat, the origin is not setup correctly, or maybe not at all? If I reset the origin in Blender they work fine. 

- Attachments
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- dust-test.orbx
- (11.74 MiB) Downloaded 331 times
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171