In the scenes .zip file in the other post you have the "008-instancingCdColor.hipnc" that is an example using instances, not Octane sphere particles.
Thanks,
-Juanjo
Instance Geo on particles
Moderator: juanjgon
Strange, I tried the exemple with instance attribute, the instanced sphere render black. Maybe there is a missing setup, no particle color checheck ? or Octane Cd attribute actived ?
I tried too on my exemple too, no way.
DO you think its possible use too the obj Instance?
thx
I tried too on my exemple too, no way.
DO you think its possible use too the obj Instance?
thx
ok it working, Iam dumass artist, My octane setup was different, I followed exactely your project with the right spm path.
Thanks for your patience
Thanks for your patience
efxlab wrote:I have just tested on houdini obj Instance, in my instance I created Cd attribute on points scatter/grid, I assigned to instance the Texture/ppm image through a octane network shop. No color render. In your url you dont use a Instance example but a built-in octane sphere scattering. Any recommendation about the setup ?
work great now on obj instance. A last thing again, can I use a 4th custom parameters through alpha data ?
I tried to add @alpha data in point with in material a NT_TEX_INSTANCE_COLOR instance with alpha4k_map.ppm file, no success, any idea to use it ?
thanks
I tried to add @alpha data in point with in material a NT_TEX_INSTANCE_COLOR instance with alpha4k_map.ppm file, no success, any idea to use it ?
thanks
The next Octane 2020.1 plugin build will support the @alpha float point attribute inside the instances packed RGBA valuesefxlab wrote:work great now on obj instance. A last thing again, can I use a 4th custom parameters through alpha data ?
I tried to add @alpha data in point with in material a NT_TEX_INSTANCE_COLOR instance with alpha4k_map.ppm file, no success, any idea to use it ?
thanks

Thanks,
-Juanjo
Bumping up this thread as I am trying to replace a vellum grain sim with custom objects while maintaining also the custom float attributes that I have to colorise the grains.
My sim is around 10m grains and when i try copy to points (even if not visible in viewport and packed prims) H lags a lot and Octane cannot even start.
Is there a solution for this? I was expecting under particles besides "render as spheres" to be able to have a "geometry" option where we point to various sop paths. I tried also octane scatter its not working on grains and in any type of points for that matter unless a polygonal surface.
Please let me know what is possible.
My sim is around 10m grains and when i try copy to points (even if not visible in viewport and packed prims) H lags a lot and Octane cannot even start.
Is there a solution for this? I was expecting under particles besides "render as spheres" to be able to have a "geometry" option where we point to various sop paths. I tried also octane scatter its not working on grains and in any type of points for that matter unless a polygonal surface.
Please let me know what is possible.
- mirocreative
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Did you try using an instance object with the points inside? Works for me 90% of the time.thanulee wrote:Bumping up this thread as I am trying to replace a vellum grain sim with custom objects while maintaining also the custom float attributes that I have to colorise the grains.
My sim is around 10m grains and when i try copy to points (even if not visible in viewport and packed prims) H lags a lot and Octane cannot even start.
Is there a solution for this? I was expecting under particles besides "render as spheres" to be able to have a "geometry" option where we point to various sop paths. I tried also octane scatter its not working on grains and in any type of points for that matter unless a polygonal surface.
Please let me know what is possible.