currently resolutions on any of two axis are maximum 4096 pixels.
we will work towards improving this in the first commercial versions available next month.
also, investing in GTX200 series GPUs with say 1.8GB might be a good idea,
and due to the already very economic way octane uses video memory,
i can see you being able to render similar jobs like you talk about, or at least near those amounts.
you don't always need texture maps of 4096x4096, especially for smaller objects or objects at distances,
so some economic configuration of textures will help too.
we're also working on a system that will automate some of these things for users.
Radiance
Blender Plugin?
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Hey guys,
Looks great so far. I am extremely eager to get the demo tomorrow (hopefully) and try it out with a few of my scenes. I've seen talk about the .obj export format, and that seems fine for static meshes. For animations you refer to RIB mosaic, which I hope will have a valid version update for Octane after a few weeks. Have you considered the .fxb format? Forgive me if this is a non-viable format, but I have used it many many many times for different game engines and it seems to port things over decently enough. I know Unity's editor will convert the entire scene, camera and lights included. I am sure you all are extremely busy, and I don't want to throw another log on the fire.
Anyway, again, great work so far guys. The video really helped me get a feel for what we're all about to get into. From the GPU rendering I've tried so far, I really like the results/time benefits, but they have always been buggy and limited in the UI department. I am sure that also given your price point you should do fairly well. Cheers. Let me know if you need more beta testers.
-James
Looks great so far. I am extremely eager to get the demo tomorrow (hopefully) and try it out with a few of my scenes. I've seen talk about the .obj export format, and that seems fine for static meshes. For animations you refer to RIB mosaic, which I hope will have a valid version update for Octane after a few weeks. Have you considered the .fxb format? Forgive me if this is a non-viable format, but I have used it many many many times for different game engines and it seems to port things over decently enough. I know Unity's editor will convert the entire scene, camera and lights included. I am sure you all are extremely busy, and I don't want to throw another log on the fire.
Anyway, again, great work so far guys. The video really helped me get a feel for what we're all about to get into. From the GPU rendering I've tried so far, I really like the results/time benefits, but they have always been buggy and limited in the UI department. I am sure that also given your price point you should do fairly well. Cheers. Let me know if you need more beta testers.
-James
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
All systems are at stock speeds and settings.
@Tim,
You might like to consider too that with a business need such as yours you could cost effectively look to invest in new Fermi generation Tesla cards with 3 or 6gb memory to populate a desktop supercomputer.
I wouldnt like to speculate too much about their performance but say 3x GTX295 currently gives you a 25x speed up over a quad core cpu and Fermi have been rumoured to deliver 4x the last generation for cuda...
Quite possibly 6gb will be fine for those primo scenes and one hot wee box can replace all 26 pc you manage now and render say 2-3-even 4x faster..
I guess you will just have to watch this and nvidia's space and see how it pans out.
HTH
You might like to consider too that with a business need such as yours you could cost effectively look to invest in new Fermi generation Tesla cards with 3 or 6gb memory to populate a desktop supercomputer.
I wouldnt like to speculate too much about their performance but say 3x GTX295 currently gives you a 25x speed up over a quad core cpu and Fermi have been rumoured to deliver 4x the last generation for cuda...
Quite possibly 6gb will be fine for those primo scenes and one hot wee box can replace all 26 pc you manage now and render say 2-3-even 4x faster..
I guess you will just have to watch this and nvidia's space and see how it pans out.
HTH
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
I will do mate. Been testing Maxwell V2 across the same farm & 3 nodes will deliver the same quality render in the same ammount of time as V1.7 across all 26 nodes!pixelrush wrote:@Tim,
You might like to consider too that with a business need such as yours you could cost effectively look to invest in new Fermi generation Tesla cards with 3 or 6gb memory to populate a desktop supercomputer.
I wouldnt like to speculate too much about their performance but say 3x GTX295 currently gives you a 25x speed up over a quad core cpu and Fermi have been rumoured to deliver 4x the last generation for cuda...
Quite possibly 6gb will be fine for those primo scenes and one hot wee box can replace all 26 pc you manage now and render say 2-3-even 4x faster..
I guess you will just have to watch this and nvidia's space and see how it pans out.
HTH
We're just about to move office, so new purchases are on the back burner for the time being. I was looking into the Tesla & the Ranch Computing Super desktops, on Friday. Until prices stabalise & start to drop, I think I have to wait.
Cheers,
Tim.
Win XP Pro x64 SP2 - 2x Dual core AMD Opteron 275 @ 2.20GHz - 8GBRAM - GForce 8800 GTX