I just start houdini and click the OctLight shelf button or add the "Octane_Light" node and it hangs houdini. No rendering no IPR just adding the node itself in a blank new scene causes the issue.juanjgon wrote:I'll check this issue tomorrow on my Linux workstation. It is a weird issue ... do you have this problem while working with the IPR or also without the rendering enabled?ptunstall wrote:Hey Juanjo I think I found another one. Under Linux in Houdini 16.0.557 adding an OctLight from the octane shelf still causes Houdini to hang. In Windows however this issues doesn't exist as I used it last night without issue.
Thanks,
-Juanjo
OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.5
Moderator: juanjgon
Something like that? Yes, it should work. And a full subnet with the OUT Material inside also should work.WhyGee wrote:follow up question:
with the mantra shaders it's possible to have a material network in a subnet and have the material as an output of the subnet. Is this possible with octane?
Thanks,
-Juanjo
What a weird issue. Here, in my Linux workstation, it seems to work fine. Do you have any other problem with Octane in this machine? I mean, does the plugin work fine, with all the Octane VOP nodes available and so on?ptunstall wrote:I just start houdini and click the OctLight shelf button or add the "Octane_Light" node and it hangs houdini. No rendering no IPR just adding the node itself in a blank new scene causes the issue.
Really I can't figure what could hang Houdini while adding the Octane light if the plugin is correctly installed and it is working fine. Anybody else has this problem?
Thanks,
-Juanjo
Hmm maybe its our pipeline... I did launch Houdini outside the pipe to test against that but maybe there's still stuff in the way. Let me get with Jon on our end to see if we can test some more. This node would be amazing for the project were about to ramp up with a bunch of non Houdini/octane artists.