lolZay wrote:Click the RenderTaget Node button.calus wrote:(also why did you remove the render target from the orbx ? was not easy to find back your camera and settings)
Again, there is no rendertarget node in your ORBX, no camera node, no kernel settings. But nevermind, As I said I get around that and found that as your lights overexpose the scene a lot,
you must have lower the
exposure
without lowering expected exposure
at the same time,the reason why you have this result.