RedSpec TGX tailored MK3 for G3F & G8F is here!

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
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TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

Thank you for posting your findings in detail.
I will investigate and will report back here asap - it could be tomorrow, since I'm not home at the moment, but I will get on it once I'm back on my computer first thing.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
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DrHemulen
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Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

Great. The weird thing is, that I am almost certian that at one occation, the eyelashes material WAS there.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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DrHemulen
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Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

Here's the lip thing.

Standard material:
Image

High Gloss applied. Material regenerated from embedded data and active maps replaced:
Image

Again with pathtracing kernel and OCDS 3.6.5.33
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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Hydra
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Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

That's the color mismatching I'm seeing. Also... this is an old skin. It used to work.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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DrHemulen
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Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

As a workaround you can just go through the torso and genital materials and correct all the values that are off. It remembers the position when you switch back and forth, so it's really easy to compare.

Takes about 10 minutes and it looks fine afterwards. Then save it as a template preset :)
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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Hydra
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Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

I'm not even sure what to correct. Its not like its grabbing the right textures. Its putting torso texture on the gens.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

Ok, that's different. I'm getting the correct textures, but wrong values for many of the sliders.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

I will update these.
Pretty sure this didn't go past testing. Must be something that went wrong during setting up the files for distribution.
I will post an update here, once the files were corrected and updated.

PS: Please make sure, that you're all working with the most recent version of OCDS which can be obtained here: https://render.otoy.com/customerdownloa ... _Win64.exe
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
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DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

One thing I noticed is that it's very important NOT to do the texture steps when OCDS is rendering. That really messes things up on my system - maps not being picked up and other non-specific weirdness.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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Hydra
Licensed Customer
Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

Daz Studio 4.9.4.117
Octane Plug In: R3.6.5.33
Latest Redspec.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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