ciao beppe
OctaneRender® 1.024 beta 2.44 (lin/mac/win) [OBSOLETE]
wow, thanks marcus
masked emitter works perfectly now 
ciao beppe
ciao beppe
Agree with the posting in top of me: functional multi-GPU-mode for CUDA 3.2 should get highest priority!
or better: "must get" or I´m out. I´m afraid to say that iray looks more and more promising instead.
or better: "must get" or I´m out. I´m afraid to say that iray looks more and more promising instead.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
great!
sounds like a very nice update, reading the release notes:)
cant wait to test it when my system finshed animation rendering.
thank you
sounds like a very nice update, reading the release notes:)
cant wait to test it when my system finshed animation rendering.
thank you
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
Today CUDA 4.0 should become available and then we will see, how NVIDIA wants us to do multi-GPU rendering with CUDA in the future. With some luck it will become a lot easier and better scalable than in the past. If that's the case, we skip CUDA 3.2 and rewrite our CUDA framework for CUDA 4.0, which should take only a few weeks.3DnuTTa wrote:Thanks for the updates, any idea when we will be able to use multiple gpu's with cuda 3.2?
I have dual 580's and there are no drivers that allow them to work with cuda 3.0
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
abstrax, that´s the best news I heard today, seriously, made my day!
BTW, this is the kind of communication to the userbase that should be performed more often.
BTW, this is the kind of communication to the userbase that should be performed more often.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
- teecee2107

- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
Thanks, abstrax.
I have the feeling that Octane's team have a serious new leader ...
I have the feeling that Octane's team have a serious new leader ...
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
- SamCameron

- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
No new features? that's a little bit dissapointing, in the lastest versions (2.43, 2.42,etc...) we ask for small features or tweaks as different exportation formats (PNG is not enough), UV clippling, and some other features, but none of them has been included, what a shame.
The reason for that: Recently there has been a lot of complaining about animation rendering that doesn't work, hangs, crashes and so on. -> I wanted to get the fixes out as soon as possible.SamCameron wrote:No new features? that's a little bit dissapointing, in the lastest versions (2.43, 2.42,etc...) we ask for small features or tweaks as different exportation formats (PNG is not enough), UV clippling, and some other features, but none of them has been included, what a shame.
In general there are basically two approaches: Either you release more often, but only in small incremental steps or you release less often with larger change sets and more features. Although it's a bit more work, I prefer the first approach, as it allows us to bring changes to the user a lot quicker.
So, don't worry. This is not the last release, there are more releases coming in the not too distant future and there will be new features, too.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra

