WIP "Next-Gen" blender unofficial exporter

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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r4ytrace
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wow @ the vid rendereing

great work man thanks a lot :)
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r0ug3r
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thankz yoyoz, ill have a test with it tonight, been busy with works now hehe. thanks mate!!
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dave62
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just another next-gen exporter test.
animated materials->animated bump strength
[vimeo]http://www.vimeo.com/20486062[/vimeo]
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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necko77
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just great ! 8-)
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radiant
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it would be nice to have a nice in depth multi tutorial of this next gen script.
In HD
clear voice
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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dave62
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radiant wrote:i...
In HD
clear voice
maybe in 3d vision plus every existing language;)
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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yoyoz
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I got no clear voice, so I'll let it to volunteers... and my crap english accent won't make it either.
3D without boobs bumping out of the screen is pretty useless :shock:

Plug-in status:
- added FPS field to frame settings
- factorization of code in progress to clean up the hard-coded stuff
I'll also reverse to default blender texture panel before release. This means some education will have to be done so users know how to properly create textures and assign them to octane materials. The actual panel is anyway still confusing and other areas need the default one to properly work.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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r4ytrace
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dave62 wrote:this next-gen exporter is awesome. just a quick test render to explore the functionality.
mesh emmiters with noise modifiers driving the emmit values plus some image tex seqs.
yoyoz this a real great improvement! thank you yoyoz -king of the blender exporters:)
[vimeo]http://www.vimeo.com/20444146[/vimeo]
-blender 35208
-next-gen exporter v1.04
-octane 2.43
mintOS10 64bit
just WOW :p

please sir Mr. Yoyoz - can I test this exporter too please? :D -

my email is:

r4ytrace (at) gmail .com
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dave62
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if you want to laugh and have some fun, i can sync the vid tut.
dont be mad if you learned nothing then..;)
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
mib2berlin
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Hi, I have do some test´s with the exporter and all work fine except exporting uv maps () diffuse, bump etc..
Have to build a new test scene to test further, I´ll do this in next day´s and report here.

Great step forward with the exporter, most matured exporter for octane for me.

Cheers mib
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