'It's important we finished work this before you guys start using it.'
That makes sense.
You mentioned that there were certain features specific to Maya, Max and Blender (I believe), which were being worked on by Jim.
Can you let us know about those feature? I'm looking forward to seeing the last 4 months development work.
Cheers.
Octane 3 for 3ds max
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I watched the presentation video on Periscope.
I don't think the audience was able to read each text row, 5 seconds for each slide are too few.
This presentation was the fastest I ever seen. Jules did a training with the stop-watch...
Too much things to explain, neither Apple or Microsoft have all this stuff to show in one session.
Otoy needs its own keynote.
Please make an exhaustive video to explain better what you are doing.
regards
I don't think the audience was able to read each text row, 5 seconds for each slide are too few.
This presentation was the fastest I ever seen. Jules did a training with the stop-watch...
Too much things to explain, neither Apple or Microsoft have all this stuff to show in one session.
Otoy needs its own keynote.
Please make an exhaustive video to explain better what you are doing.
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
slide #39
Atlus = Altus
...
Atlus = Altus
...

quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
It seems with OTOY there is never a shortage of new roadmaps. All the ambition of a startup still without the self-control and deliberateness of a stable business model or a company with clear focus.
I check back in every once in a while to see how Octane Render has progressed and to see if I will be able to make use of my license. Yesterday's GTC check-in was the same -- I can't. The features aren't there enough to make it a complete solution, the 3ds Max integration is still...cumbersome, and the company's focus is everywhere but where I need it to be. I guess I've never understood the decision to get plugins for every possible DCC app and reach out for every emerging visual media technology to seemingly connect the whole world to a rendering engine that still has deficiencies. It's hard to build on a foundation that isn't finished (and keeps changing).
When I had to move from MODO to 3ds Max and I tried the native plugin, it was actually a step backward. I ended up buying a Vray license like everyone else. What choice did I have? Even if it's not the fastest, at least it can actually do whatever I need it to do and it's integration is production-ready.
When I see long-time customers and fans grow irritated with stagnation, meanwhile OTOY releases a new slew of future project initiatives that require code base rewrites again, I worry about the long-term future of the company. Chaosgroup at least brought to GTC an actual finished GPU rendering accomplishment. OTOY brought a low-poly car running on a laptop, yet another slide about future Octane cloud rendering availability, and more big goals with no real deadlines attached. Did the Octane 3.0 re-announcement even include a firm feature list from when it was announced last GTC? I'll check back in another 6 months or so...
I check back in every once in a while to see how Octane Render has progressed and to see if I will be able to make use of my license. Yesterday's GTC check-in was the same -- I can't. The features aren't there enough to make it a complete solution, the 3ds Max integration is still...cumbersome, and the company's focus is everywhere but where I need it to be. I guess I've never understood the decision to get plugins for every possible DCC app and reach out for every emerging visual media technology to seemingly connect the whole world to a rendering engine that still has deficiencies. It's hard to build on a foundation that isn't finished (and keeps changing).
When I had to move from MODO to 3ds Max and I tried the native plugin, it was actually a step backward. I ended up buying a Vray license like everyone else. What choice did I have? Even if it's not the fastest, at least it can actually do whatever I need it to do and it's integration is production-ready.
When I see long-time customers and fans grow irritated with stagnation, meanwhile OTOY releases a new slew of future project initiatives that require code base rewrites again, I worry about the long-term future of the company. Chaosgroup at least brought to GTC an actual finished GPU rendering accomplishment. OTOY brought a low-poly car running on a laptop, yet another slide about future Octane cloud rendering availability, and more big goals with no real deadlines attached. Did the Octane 3.0 re-announcement even include a firm feature list from when it was announced last GTC? I'll check back in another 6 months or so...
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
Yes the presentation was too fast, blurry and confuse.
we really need some details and explaination.
we really need some details and explaination.
- pepasystem
- Posts: 49
- Joined: Mon Jun 24, 2013 6:03 pm
Any news about Octane 5?
780TI, 980, i74770k, 32GB
Yes - that's rhe whole point of ORC built into Octane 3 just like network rendering.coilbook wrote:Will cloud rendering be simple for 3ds max?
I would like to just go to Network Tab and rent as many GPUs as I want like locally connected PCs. I dont want to deal with ORBX none of this
Great! Thank you!Goldorak wrote:Yes - that's rhe whole point of ORC built into Octane 3 just like network rendering.coilbook wrote:Will cloud rendering be simple for 3ds max?
I would like to just go to Network Tab and rent as many GPUs as I want like locally connected PCs. I dont want to deal with ORBX none of this