OctaneRender for Carrara 3.0.0.5 [Test]

Carrara (Integrated Plugin developed by Sighman)
PhilW
Licensed Customer
Posts: 448
Joined: Fri Oct 25, 2013 9:33 am

I have a possible bug report - if an object is set with visibility turned off on the first frame of a render, it does not appear when visibility is turned back on later in the animation. It was reported on a thread here:
http://www.daz3d.com/forums/discussion/ ... ion#latest

As I reported on that thread, if you do a Reload Scene after the object becomes visibility, it renders OK. I am guessing that invisible objects are screened out to save memory, but then they are not being restored when the visible state changes.
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

I just fixed this in the 2.25 release. I have not posted the fix for 3.0 yet.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Tugpsx wrote:@Sighman, the sliders on the Render Target pop-out are a bit sensitive. A small click produces large change in most cases. Can we get numerical input.
Just click on the number to enter edit mode.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
PhilW
Licensed Customer
Posts: 448
Joined: Fri Oct 25, 2013 9:33 am

Sighman wrote:I just fixed this in the 2.25 release. I have not posted the fix for 3.0 yet.
OK - great!
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

New update posted to this thread to address issues found in 2.25.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
PhilW
Licensed Customer
Posts: 448
Joined: Fri Oct 25, 2013 9:33 am

Great - thanks!
PhilW
Licensed Customer
Posts: 448
Joined: Fri Oct 25, 2013 9:33 am

I am finding that when I load older saved materials, the "Inverse Absorbtion" box within "Medium" (for a specular material) is checked when it shouldn't be, and on a figure with typically many material zones, it can be a pain to go through them all and correct them. Is this a bug?
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

This is a new property that defaults to true. I am supposed to set it to false for old scenes but I can't tell the difference. I think I am going to have to figure something out...
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
PhilW
Licensed Customer
Posts: 448
Joined: Fri Oct 25, 2013 9:33 am

Do worries if it is a lot of hassle, after a while I will have most of my older files converted!
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Introducing the Baking Camera. Check out the new update posted at the top of this thread here.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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