Hi,
the lighting is totally messed up in Plugin versions 2.24.2-R2 and 2.25-R1.
General System Info
Win 10 x64
C4D R 16.050
Nvidia: 361.75
Last working version combination:
Plugin: 2.24.1-R3
Octane: 2.24.2 win64
NOT working version combination A:
Plugin: 2.24.2-R2
Octane: 2.24.2 win64
NOT working version combination B:
Plugin: 2.25-R1
Octane: 2.25 win64
Problem
If I update the plugin to anything newer than 2.24.1-R3, the lighting in my scene changes completely.
Correct result with plugin version 2.24.1-R3:
Wrong result with plugin versions 2.24.2-R2 and 2.25-R1:
Description
a) The blackbody emitters that are illuminating the front in combination with an HDRI environment, do almost have no influence anymore. Only the HDRI environment is casting light correctly.
b) All displays and LEDs are illuminated by the medium node of a diffuse material (see node graph image). All of them don't cast light at all in the newer versions, but work perfectly fine in the 2.24.1-R3 version.
The lighting works correctly, when I use the standalone version of octane ( both 2.24.2 and 2.25 ) but when I use the C4D plugin, the lights are messed up in versions 2.24.2-R2 and 2.25-R1.
Any help appreciated
Version 2.26.1 (28.11.2016) - Obsolete Stable
Moderators: ChrisHekman, aoktar
Same here ... happens when doing something with materials while LV is active.Yambo wrote:livedb also freeze for me a lot.sodapop66 wrote:Hi Aoktar
with C4DR16, i have recurring application freeze with drag and drop action from materials window to LiveDB windows (material out display message in the bottom)
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
for me not necessarily with the open LV
Thierry Tutin
Nice, France
Nice, France
I couldn't yet catched this issue. Do you have any bugreport.zip?Ron wrote:Same here ... happens when doing something with materials while LV is active.Yambo wrote:livedb also freeze for me a lot.sodapop66 wrote:Hi Aoktar
with C4DR16, i have recurring application freeze with drag and drop action from materials window to LiveDB windows (material out display message in the bottom)
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Well, disabling surface brightness "fixed" the normal emitters. Does that mean surface brightness is now working correctly or that it was working correctly before?aoktar wrote:@friscokid : I think it's related with the new parameter of light tag, surface brightness. Can you unselect it? I'll check it to fix for old scenes.
However, all the emitters connected to a scattering node, which is then connected to the medium node of a diffuse material don't work anymore (regardless of the surface brightness setting).
What has changed, that emission via medium nodes doesn't work anymore and how to fix this?
Windows 10 x64
Octane C4D Plugin
2x GTX 580
Octane C4D Plugin
2x GTX 580
No. It's a new parameter since some versions. Old tags has not this parameter and plugin make it on by default when you add new tag or use old scenes. This causes the different. I added it to scene convertion mechanism for next update.friscokid wrote:Well, disabling surface brightness "fixed" the normal emitters. Does that mean surface brightness is now working correctly or that it was working correctly before?aoktar wrote:@friscokid : I think it's related with the new parameter of light tag, surface brightness. Can you unselect it? I'll check it to fix for old scenes.
However, all the emitters connected to a scattering node, which is then connected to the medium node of a diffuse material don't work anymore (regardless of the surface brightness setting).
What has changed, that emission via medium nodes doesn't work anymore and how to fix this?
For second, can you check it on SA. If it's different than plugin can be a problem. But this version has been tested for long time(all 2.24.2 period) and i didn't get any feedbacks for that!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Just tested the same node setup (the one of my screenshot) in 2.25 and 2.24.2 Standalone and the Material is properly casting light in both versions, while it doesn't with the Plugin (even if I set the power to something like 200).aoktar wrote:For second, can you check it on SA. If it's different than plugin can be a problem. But this version has been tested for long time(all 2.24.2 period) and i didn't get any feedbacks for that!
If I change the plugin version back to 2.24.1-R3 it works fine too, but starting with version 2.24.2-R2 the same material doesn't cast any light at all.
Windows 10 x64
Octane C4D Plugin
2x GTX 580
Octane C4D Plugin
2x GTX 580
Ok thanks. Let's check it if you post a sample scene and expected result.friscokid wrote:Just tested the same node setup (the one of my screenshot) in 2.25 and 2.24.2 Standalone and the Material is properly casting light in both versions, while it doesn't with the Plugin (even if I set the power to something like 200).aoktar wrote:For second, can you check it on SA. If it's different than plugin can be a problem. But this version has been tested for long time(all 2.24.2 period) and i didn't get any feedbacks for that!
If I change the plugin version back to 2.24.1-R3 it works fine too, but starting with version 2.24.2-R2 the same material doesn't cast any light at all.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
OK, here is simple scene that is working correctly with plugin version 2.24.1 R3 and is not working with plugin version 2.24.2 R2.aoktar wrote:Ok thanks. Let's check it if you post a sample scene and expected result.
EDIT: it seems like I can't upload a C4D scene here. How can I send you the file?
EDIT 2: ah ok I have to zip it first. Here it is.
Windows 10 x64
Octane C4D Plugin
2x GTX 580
Octane C4D Plugin
2x GTX 580