OctaneRender® for 3ds max® v2.24.2 - 2.15 [OBSOLETE]

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mikinik
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Scrudje
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r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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Scrudje
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Thanks
mikinik wrote:Scrudje
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Win 10 64 | Geforce Titan black x2 | i7-5960x | 16GB
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oguzbir
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Bug.
Rendered a scene at 18000x12000 pixels. On two dedicated Titan's. and I have one other card for display.
Used a large displacement texture @ 8K res.

I cancelled render at a certain point.

GPU3 cleared GPU memory after render cancellation.
But GPU2 some how continued reporting 5800 MB of Vram being used.
In the end In the device panel. I turned off all cards and pressed apply.
Then the all Vram's usage have been cleared.

These reports are from MSI Afterburner software.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

Hi found feature glass
....
if you increase the caustic blur glass loses the bandwidth to conduct light
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2015-12-22 14-01-46 Slate Material Editor.png
2015-12-22 14-02-19 Slate Material Editor.png
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Goldisart
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Hi I have tried to put the exact value of your obective 60mm f 1.6 and realized that it's much more complicated than it turned out = f1/6 = aperture I found only in standalone and its values of 1.8 and 60 mm helped me to calculate the standard camera 60 mm = 19 FOV ==== is it Possible to simplify the calculation ?!?!?!?!
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2015-12-23 09-58-55 010_octane_м1.max - Autodesk 3ds Max 2016 .png
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Elvissuperstar007
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bug converter Vray cam to octane
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2015-12-25 12-42-12 Скриншот экрана.png
2015-12-25 12-43-08 Скриншот экрана.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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oguzbir
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I guess Hair&fur is no longer supported other than rendering it as geometry? Which is a terrible pain regarding memory resources .
Is there any sign of supporting it in the near future?
Or it's a dead end whether because of max SDK limits or Octane dev team focus?

I know ornatrix works to some point I have an older licence . I'm currently looking forward to solve my hair scenes in native hair plugin.
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maxpardo
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Joined: Mon Jun 08, 2015 2:57 am

Hi Jim

I have an issue with a glass object. If I set the caustic blur higher than 0 , it behaves strangely and the glass doesn't let the light pass correctly. I think it's the same issue that Goldisart exposed earlier.

Is this a bug or just need to change the workflow to avoid using caustic blur?


Thank you so much
Phil_RA
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Posts: 75
Joined: Fri Jul 25, 2014 2:30 am

Max 2014 64bit

It seems the viewport is very laggy compared to previous versions, not sure if this is really an Octane bug but it started after I updated it to the latest, even in simple scenes.

Bug:
Displacement issue? Seems displacement is somehow incorrectly shadowed.

With displacement:
Image

Without displacement:
Image

Note that unchecking "Enable displacement" doesn't fix the issue, I have to remove the displacement map itself.
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thanulee
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Joined: Sat Dec 19, 2015 11:00 pm

Hi, i just bought the software and in downloads linked me to the 2.13 version. Should i use this one instead as latest? thanks
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