What happens, if you delete the ocs file.
Then you should have a new clear scene with the materials from the mtl.file, I think.
If that works, I will change the plugin...
face
Bug with Specific Image Textures?
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I made what you said, deleted all the .ocs files and made a new one and nothing.
I made other test and look what i´ve found, I don´t know if it have to do something with, but in this way it´s working.
When I name all of my scenes in softimage with this specific scene called "cena" it always will work, I´ve made more of 10 times the project with names, cena01, cena 02 and etc...
When I tested other softimage scene name called "apr", it never works, no matter how I try.
All of this tests was made in new projects and new ocs files.
I made other test and look what i´ve found, I don´t know if it have to do something with, but in this way it´s working.
When I name all of my scenes in softimage with this specific scene called "cena" it always will work, I´ve made more of 10 times the project with names, cena01, cena 02 and etc...
When I tested other softimage scene name called "apr", it never works, no matter how I try.
All of this tests was made in new projects and new ocs files.
Windows 7 Ultimate 64-Bit, Intel I7 980x Extreme, 6GB ram, Nvidia Geforce GTX 580
Face,
Is there any possibility of .mtl file reads the glass configuration from softimage to octane? Because the color and specular of shaders works fine, but when it comes with glass from softimage mesh comes grey.
If it´s possible, I can fix my problem using import obj mesh option in octane.
Is there any possibility of .mtl file reads the glass configuration from softimage to octane? Because the color and specular of shaders works fine, but when it comes with glass from softimage mesh comes grey.
If it´s possible, I can fix my problem using import obj mesh option in octane.
Windows 7 Ultimate 64-Bit, Intel I7 980x Extreme, 6GB ram, Nvidia Geforce GTX 580
Glas should be if the material have an IOR > 1 and the scaletrans is > 0.
Thats the rule, so I write it in the mtl-file.
face
Thats the rule, so I write it in the mtl-file.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Face, look what it happens.
Am I doing it right?
When I export with octane exporter, material comes with specular and when I open the scene with .mtl material comes with glossy.
I just need to make this glass material works and my problem will be totally fixed, i will always open .mtl file instead use octane exporter.
Thanks
Am I doing it right?
When I export with octane exporter, material comes with specular and when I open the scene with .mtl material comes with glossy.
I just need to make this glass material works and my problem will be totally fixed, i will always open .mtl file instead use octane exporter.
Thanks
Windows 7 Ultimate 64-Bit, Intel I7 980x Extreme, 6GB ram, Nvidia Geforce GTX 580
I´ve made a mistake.
When you asked me to import .mtl file, I exported my scene in .obj file directly from softimage, not in octane exporter addon. All shaders and textures go fine with the exception of glass.
Now I realize my bad attention, and making tests with "export obj/mtl only", the problems are the same, no one textures open in Octane and the glasses materials go fine.
The Script of .mtl file generated by octane exporter is different of the script of .mtl file directly from softimage. In the script generated by softimage all the textures file name appears to me and in the script generated by octane exporter no one texture name file appears.
Look a example:
.MTL from octane exporter:
newmtl chao_madeira
Ka 0.3 0.3 0.3
Kd 0.7 0.7 0.7
Ks 1 1 1
Ns 50
d 1
illum 2
.MTL file generated by softimage:
newmtl chao_madeira
Ka 0.300000 0.300000 0.300000
Kd 0.700000 0.700000 0.700000
Ks 1.000000 1.000000 1.000000
Ns 50.000000
Tr 0.000000
illum 2
map_Kd C:\objetos_3D\Pictures\madeira_06.jpg
When you asked me to import .mtl file, I exported my scene in .obj file directly from softimage, not in octane exporter addon. All shaders and textures go fine with the exception of glass.
Now I realize my bad attention, and making tests with "export obj/mtl only", the problems are the same, no one textures open in Octane and the glasses materials go fine.
The Script of .mtl file generated by octane exporter is different of the script of .mtl file directly from softimage. In the script generated by softimage all the textures file name appears to me and in the script generated by octane exporter no one texture name file appears.
Look a example:
.MTL from octane exporter:
newmtl chao_madeira
Ka 0.3 0.3 0.3
Kd 0.7 0.7 0.7
Ks 1 1 1
Ns 50
d 1
illum 2
.MTL file generated by softimage:
newmtl chao_madeira
Ka 0.300000 0.300000 0.300000
Kd 0.700000 0.700000 0.700000
Ks 1.000000 1.000000 1.000000
Ns 50.000000
Tr 0.000000
illum 2
map_Kd C:\objetos_3D\Pictures\madeira_06.jpg
Windows 7 Ultimate 64-Bit, Intel I7 980x Extreme, 6GB ram, Nvidia Geforce GTX 580
For the textures I´m looking on the "txt2d-image-explicit" node as the input node for any texture.
If you have a mixnode or others in the diffuseport, it doesn´t works.
The rendertree should looks like this: The resulting mtl-file I become is this:
newmtl Scene_Material
Ka 0.3 0.3 0.3
Kd 0.7 0.7 0.7
Ks 1 1 1
Ns 50
d 1
illum 2
map_Kd G:\Octane\Project\grn_bl.bmp
Hope that helps
face
If you have a mixnode or others in the diffuseport, it doesn´t works.
The rendertree should looks like this: The resulting mtl-file I become is this:
newmtl Scene_Material
Ka 0.3 0.3 0.3
Kd 0.7 0.7 0.7
Ks 1 1 1
Ns 50
d 1
illum 2
map_Kd G:\Octane\Project\grn_bl.bmp
Hope that helps
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
All of my objects that have image textures are exactly like you do.
The only way I can make it works 99% is exporting .obj file directly from softimage, but only glass doesn´t works
The only way I can make it works 99% is exporting .obj file directly from softimage, but only glass doesn´t works

Windows 7 Ultimate 64-Bit, Intel I7 980x Extreme, 6GB ram, Nvidia Geforce GTX 580
Make a simple scene in Softimage, maybe a cube, where the export failed.
Add the scene to a zip and post it here.
face
Add the scene to a zip and post it here.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Here we go.
As you asked, the scene has a simple cube with phong shader, glass material configs. thanks
As you asked, the scene has a simple cube with phong shader, glass material configs. thanks
- Attachments
-
- Scenes.rar
- (57.9 KiB) Downloaded 374 times
Windows 7 Ultimate 64-Bit, Intel I7 980x Extreme, 6GB ram, Nvidia Geforce GTX 580