Fushimi Inari forest - Metaverse entry
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
WOW! this is tuely tramendous! congratulations!
i was wondering how you handled bloom and glare. i also wanted to add that to my VR renders, but it did not work with the tiling of the cubemap format.
br.
mo
i was wondering how you handled bloom and glare. i also wanted to add that to my VR renders, but it did not work with the tiling of the cubemap format.
br.
mo
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I did my post effects in Photoshop, tile-by-tile. At the moment Octane posts do not take in consideration the cubemap format.momade wrote: i was wondering how you handled bloom and glare. i also wanted to add that to my VR renders, but it did not work with the tiling of the cubemap format.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Very inspirational, Rikk!! Thanks for sharing.
It would be great to see more shots since you did all that work! Even night shots. So much potential here. In fact, I think it would be an excellent set for an animation short. Now I wonder who could do realistic character modelling for that... Oh, it's you!
Keep it up!
Seeker
It would be great to see more shots since you did all that work! Even night shots. So much potential here. In fact, I think it would be an excellent set for an animation short. Now I wonder who could do realistic character modelling for that... Oh, it's you!
Keep it up!
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
I love everything you post, and get a lot of inspiration out of your work . . . but this one takes the cake man . . . I'm speechless. This really is a masterpiece. Thank you for making a behind the scenes look.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Naah you are just posting photos to tease us
.
You need to use PMC and 256000 samples if you want us to believe you it is octane and realistic
.
J/K it is fantastic work, well done.

You need to use PMC and 256000 samples if you want us to believe you it is octane and realistic

J/K it is fantastic work, well done.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I see you are a fan of nuno1980Lewis wrote: You need to use PMC and 256000 samples if you want us to believe you it is octane and realistic.

Holy crap Rick,
This is just GORGEOUS.
I'm in awe of the awesome work that went into this! Kudos!
And also a little relieved that photogrammetry was used for the base...and not all hand-modeled/textured.
Was THIS close to changing careers... ;^]
Best,
O
This is just GORGEOUS.
I'm in awe of the awesome work that went into this! Kudos!
And also a little relieved that photogrammetry was used for the base...and not all hand-modeled/textured.
Was THIS close to changing careers... ;^]
Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14