Fushimi Inari forest - Metaverse entry

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Phil_RA
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Amazing, especially impressed with the ground!
Alyosha
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This is just insane. My hat is off to you, sir.
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momade
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WOW! this is tuely tramendous! congratulations!

i was wondering how you handled bloom and glare. i also wanted to add that to my VR renders, but it did not work with the tiling of the cubemap format.

br.
mo
Rikk The Gaijin
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momade wrote: i was wondering how you handled bloom and glare. i also wanted to add that to my VR renders, but it did not work with the tiling of the cubemap format.
I did my post effects in Photoshop, tile-by-tile. At the moment Octane posts do not take in consideration the cubemap format.
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Seekerfinder
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Very inspirational, Rikk!! Thanks for sharing.

It would be great to see more shots since you did all that work! Even night shots. So much potential here. In fact, I think it would be an excellent set for an animation short. Now I wonder who could do realistic character modelling for that... Oh, it's you!

Keep it up!
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Bendbox
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I love everything you post, and get a lot of inspiration out of your work . . . but this one takes the cake man . . . I'm speechless. This really is a masterpiece. Thank you for making a behind the scenes look.
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p3taoctane
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Jaw-Dropping.jpg
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Lewis
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Naah you are just posting photos to tease us :).
You need to use PMC and 256000 samples if you want us to believe you it is octane and realistic ;).











J/K it is fantastic work, well done.
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Lewis
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Rikk The Gaijin
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Lewis wrote: You need to use PMC and 256000 samples if you want us to believe you it is octane and realistic ;).
I see you are a fan of nuno1980 :lol:
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Olitech
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Joined: Thu Apr 25, 2013 4:27 pm

Holy crap Rick,

This is just GORGEOUS.

I'm in awe of the awesome work that went into this! Kudos!

And also a little relieved that photogrammetry was used for the base...and not all hand-modeled/textured.

Was THIS close to changing careers... ;^]

Best,
O
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