Spyrogif
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- blobbybarack
- Posts: 250
- Joined: Sun Feb 03, 2013 9:11 pm
- Location: Paris
- Contact:



- blobbybarack
- Posts: 250
- Joined: Sun Feb 03, 2013 9:11 pm
- Location: Paris
- Contact:

- blobbybarack
- Posts: 250
- Joined: Sun Feb 03, 2013 9:11 pm
- Location: Paris
- Contact:


- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
very cool!
a little off topic, but how did you loop those tree animations?
a little off topic, but how did you loop those tree animations?
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
- blobbybarack
- Posts: 250
- Joined: Sun Feb 03, 2013 9:11 pm
- Location: Paris
- Contact:
modeling>simulate the three >blend shape the cached animation with the same animation with a time offset.how did you loop those tree animations
example :
with 200 frames simulated
for 99 looped frames
start the first blendshape input at frame 100
start the second blendshape input at frame 50
blend shape at time 0 to 50 : full input 1
Blend input 2 from time 50 to 100
Looped.
Works great with smoke, fire, clouds, tree...
- vudumotion
- Posts: 92
- Joined: Thu Jul 10, 2014 2:44 pm
Awesomeness!
Dual Intel Xeon E5-2697 v4, 128gb of ram, 4x 1080Ti Hybrid + TITAN X
http://www.vudumotion.com
http://www.vudumotion.com
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
@bobbybarack very clever, thank you!
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.