I NEED A TUTORIAL

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360precision
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Rico_uk wrote:ok cool, sounds like for now I need to export to standalone and do it from there. Just to clarify another point, this workflow that has been described sounds like it is spitting out a stereo panorama, but the render the metaverse competition says about exporting an ORBX file which I imagine gets rendered at runtime. What is the right method for export? I imagine if you render out a static stereo cube panorama then it won't work as you look around. Or is the idea that you set up the scene as a stereo panorama, and then export as ORBX?
Yes but how do you do this ? You can view the stereo cube maps using the ORBX player and the GearVR and THEY ARE AWESOME.

Matt
Rico_uk
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Seems today's new Max release works perfectly with the stereo function of cube map! Yay! Love you Otoy.
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therealjustlike
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Location: oakland, ca

Yes! Just trying it now too. I like the lock camera button too.
Much better camera control for me in max than in octane standalone.

Is their a setting in max to keep LiveDB open? Every time I choose a
material it closes when it loads into material editor slot. I think in previous
versions it stayed open. Or maybe I am thinking of standalone. Any workaround in max?
i7-4770k, 16gb, gtx770
solomon
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Goldorak wrote:Make sure you have side by side stereo mode selected. You should then see 12 tiles. Then make sure to render at 18432x1536.
I am using Maya, even with Side Stereo mode selected, I am still getting only 6 Tiles and not 12, with Cube Map
Solomon W. Jagwe
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gino01
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Can please some one help me, I bought the stan alone + sketchup pluggin, have some one tried to make a VR scene using this pluggin ?
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