OctaneRender® for 3ds max® v2.22.2 - 1.3 [OBSOLETE]

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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perro_abombao
Licensed Customer
Posts: 89
Joined: Sun Jun 03, 2012 1:00 am
Location: Caracas, Venezuela.

Hi Jim.
When a material from local db is imported to max, some nodes are missing, and the name of material ...the same material in standalone works fine.

PD:in standalone is possible change the path for local DB...but here in max I can´t ..is Always ...users/xx/AppData/Roaming/OctaneRender/localDB..
my primary drive don't have much space for keep materials on it.. :cry:
Attachments
material editor.jpg
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

perro_abombao
Thank you for report. Will check it. Looks like the plugin does not know about Octane noise texture so far...
perro_abombao wrote:my primary drive don't have much space for keep materials on it.. :cry:
As a quick workaround - you can just make the link from this place to the folder on other drive. Like this:

Create e.g. the "D:\LocalDB" folder on your big drive, remove the "C:\Users\<user>\AppData\Roaming\OctaneRender\localDB" folder, and then run in Windows console:

Code: Select all

MKLINK /J "C:\Users\<user>\AppData\Roaming\OctaneRender\localDB" "D:\LocalDB"
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

no work AO Alpha shadow
Attachments
2015-04-26 12-00-42.png
Tugpsx
Licensed Customer
Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Not sure why the device tab shows 2 sets of cards in the demo version.
Demo device issue
Demo device issue
Win 11 64GB | NVIDIA RTX3060 12GB
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Tugpsx wrote:Not sure why the device tab shows 2 sets of cards in the demo version.
Yes, I've seen this before.:)
This is a very old bug existing in prior versions - e.g. if you have render settings opened and change the render type combobox in Max render window, you get this doubled every time... Close-open the render-settings and all is OK again...
I'll have a look at it in later versions...
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

Hi Jimstar,

Any chance you could make random color feature not change when file is reopened, and file is an xref?

For example we use random colors for our cars, and them xref them into our render file. Every time we render the cars change color.

Thanks
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

AO problem

hi - I have a big request is even possible to make the slider to add intensity to the AO to make an additional pass render elements THANK you
Attachments
2015-04-27 15-44-04 OctaneRender Viewport.png
2015-04-27 15-42-54 Render Setup  OctaneRender 2.22.2 - 1.3.png
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

hi - I have a big request is even possible to make the slider to add intensity to the AO to make an additional pass render elements THANK you
Attachments
2015-04-27 15-54-12 Render Setup  OctaneRender 2.22.2 - 1.3.png
2015-04-27 15-54-12 Render Setup OctaneRender 2.22.2 - 1.3.png (7.96 KiB) Viewed 4533 times
ka-ra
Licensed Customer
Posts: 51
Joined: Sat Mar 30, 2013 1:56 pm

ka-ra wrote:Thanks for this new update

But still one more bug:

Render elements are rendering fine with octane render preview, but at render time a message appear:

Image

I have tested many things (change image name, absolute or relative path) but without success.

Thanks
I have investigate my problem and found this:

This error only appear when 3ds max convert locals paths to relative.
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oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

Hi JimStar,

I was wondering if you could had a look at the problem with ornatrix hair thickness problem.
I'm really right in the middle of the project that involves heavy fur rendering. And using that thickness feature is must for me.
Converting the hair will terribly hard for me to render it. Or wont be able to render it at all..

If you could tell me when you have plans to investigate it, then I could find a way that I can resolve this just to sort out the project at hand.
Best,
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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