Apple's OpenCL and OpenGL support has been lacking as of late. Other software makers have been lamenting this lack of support for a while now.
With the introduction of the Metal API in OS X El Capitan, it looks like OpenCL and OpenGL on the Mac are a dead end. Don't get me wrong, Metal looks awesome, and I've heard a lot of great things from developers that have had some hands-on time with it. But Metal requires a complete rewrite, and Mac-specific code, instead of something that works cross-platform.
At this point, I'm really curious about whether Octane 3 OpenCL is even going to work on a Mac. I know you guys have been playing things close to the chest, as you're still early in development. But whenever you could give a progress report, there are scores of trashcan MP owners that are dying for an update. Not trying to be pushy

I'm anticipating building a Windows machine in the future, but it's not in the budget near-term. Unless developers quickly and ubiquitously support Metal (Adobe and The Foundry seem to be on board to an unknown extent), then the Mac's ability to sustain a 3D workflow continues to be in doubt. Which is a real shame.