could it be:
if i render a layer mask. the default samples are 128. if i change the sample count to a different number octan ealways renders 128..
Version 2.22.2 - TEST3 - Updated on 03.04.15
Moderators: ChrisHekman, aoktar
hey aoktar. me again.
is there any way to disable motionblur in live-viewer when doing i.e. material tuning and so on? with me i deactivate all 'interactive motion blur' checks in
live-viewer but still it shows motion-blur. only way to turn it off is unchecking the box im 'octane-camera-tag' but often i forget to put it back on and i start final renders to 'picture viewer' without m-blur.
hope i make myself understandable.
keep up the great work man!
br.
mo
is there any way to disable motionblur in live-viewer when doing i.e. material tuning and so on? with me i deactivate all 'interactive motion blur' checks in
live-viewer but still it shows motion-blur. only way to turn it off is unchecking the box im 'octane-camera-tag' but often i forget to put it back on and i start final renders to 'picture viewer' without m-blur.
hope i make myself understandable.
keep up the great work man!
br.
mo
from LV menu as you said ot from cameratag. But propably you'll need to refresh some frames to see correct changes. Because it was being sent the some motion data and need to overwrite new data.momade wrote:hey aoktar. me again.
is there any way to disable motionblur in live-viewer when doing i.e. material tuning and so on? with me i deactivate all 'interactive motion blur' checks in
live-viewer but still it shows motion-blur. only way to turn it off is unchecking the box im 'octane-camera-tag' but often i forget to put it back on and i start final renders to 'picture viewer' without m-blur.
hope i make myself understandable.
keep up the great work man!
br.
mo
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- martincarlson
- Posts: 319
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Colorizer Emulation - Do I use the regular C4D Colorizer Shader?
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
It uses the octane's gradient node for emulation. Works very similar on basic manner. I see some differences on output, but worth to use anyway.martincarlson wrote:Colorizer Emulation - Do I use the regular C4D Colorizer Shader?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
New versions is available to download. It has some fixes which are reported by you. Especially for nodegraph and extra vram usage. Which was caused by mograph shader implementation. Enjoy it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you Ahmet!!! expecting v3 from you before Otoy release it 

http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
LOL!sadece wrote:Thank you Ahmet!!! expecting v3 from you before Otoy release it
Thanks to all. Finally i have a hope about getting stable node editor. Please let me know your experiences about last version.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw