OctaneRender® for 3ds max® v2.20

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wastzzz
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Joined: Mon Oct 15, 2012 7:04 pm

Nope, I can't get it to use the correct Antialiasing size.
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RobSteady
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gabrielefx wrote:Regarding Vray scene conversion don't forget: Vray sun, Vray ies lights, materials with the correct procedural Max textures.
Please implement Max gradient conversion.
And color correction if possible.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
dawe
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Joined: Sun Nov 27, 2011 11:28 pm

Thank you!
//D
dawe
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Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

We still dont get any dof or motion blur in elements, or have I missed something?

//Daniel
HHbomb
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hello Karba
Regarding Vray scene conversion it would be cool to have a "no action node" to replace vray "tint" for example (and all node octane don't convert).
So the bitmap would be converted to RGB_image. The final render would be different but we could replace the "no action node" by something we want.
It is a pain to replace bitmap by RGB_images, sometimes connection wires are very crazy !
Perhaps as an option.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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bicket
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Hi Karba

here is what I have in the Log => render freeze until log is full (5000 lines)


Tried to access null node pin
Can't read bool from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0000000044C2A080)
Tried to access pin via an invalid ID P_UNKNOWN (0)


2.16 is ok.
PortFolio
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3dgeeks
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Is seems with 2.20 you can no longer save the sky and have the sky alpha also saved? Is that the case?
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bicket
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Hi Karba

Just a question I have for months about a very annoying behaviour.
Why does a glossy material react this way when the diffuse color is not black ?
I don't mean it's a bug but I would like to understand this effect and maybe counteract it.



Thanks in advance for your answer
Attachments
glossybug.jpg
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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gabrielefx
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bicket wrote:Hi Karba

Just a question I have for months about a very annoying behaviour.
Why does a glossy material react this way when the diffuse color is not black ?
I don't mean it's a bug but I would like to understand this effect and maybe counteract it.



Thanks in advance for your answer
this is normal. This is a physical behavior. Diffuse and specular can't have the same rgb value.
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bicket
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gabrielefx wrote:
bicket wrote:Hi Karba

Just a question I have for months about a very annoying behaviour.
Why does a glossy material react this way when the diffuse color is not black ?
I don't mean it's a bug but I would like to understand this effect and maybe counteract it.



Thanks in advance for your answer
this is normal. This is a physical behavior. Diffuse and specular can't have the same rgb value.
Thanks for your answer Gabriele
So I have to keep the diffuse channel black and mix the glossy material with a diffuse one.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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