Hi, I just found a problem with the normal maps.
As you can see from the image below, the rocks should all point outward, but it seems some are pointing inward.
error.jpg
The same scene in Maya looks correct, all rocks are pointing upward.
maya.jpg
The normal map has rotated parts. Normally this should not be a problem, but it seems Octane fails to calculate the normals correctly.
normal.jpg
The problem exists in 2.16 and 2.15 as well.
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