I have refreshed the installer at the top of this thread with:
- IMPORTANT: Requires Cuda driver 344.x or later, and Modo8 SP3.
2.16.0.48
- The "No UV map found for mesh..." warning has been removed from the Octane Log and is now in the Modo Event Log
2.16.0.47
- Compiled with Octane 2.16 (see the Octane Standalone 2.16 release notes for details on this release)
- Daylight illumination power has been re-calibrated (pls see Octane Standalone 2.16 release notes for details). You may need to tweak the Daylight power to compensate for this change
- Scene load errors now pop an Octane error (in the Octane Log) rather than a Modo Event Log entry. If this causes too many pop-ups, pls let me know.
- Implemented a number of code changes to prepare for Octane 2.20
2.15.0.46
- Compiled with Octane 2.15
- Added option to import a material from the Octane Standalone LocalDb (use the command "octane.importLocalDb")
- Added support for Modo "Front Projection" mapping. This assumes the Render Camera is the Projection Camera
- Various additions/enhancements to emitters, including addition of "Surface Brightness" and "Cast Illumination" pin. See Octane 2.15 Standalone release notes for details. IMPORTANT: Modo Materials with Luminous Intensities > 0 will convert to an Octane diffuse emitter with Surface Brightness enabled
- Removed ISO and FStop Imager pins. See Octane 2.15 Standalone release notes for details. Scenes saved with plugin versions prior to 2.15.0.37 will NOT have the exposure converted to the new scale, so will need manual adjustment. Your default rendertarget "exposure" setting will need to be adjusted too.
- IMPORTANT: The above change means the default Daylight Power of 1 will be too bright - this will be rectified in the next release
- Added support for Texture Locator U Tile Offset and V Tile Offset for the UV Map projection type
- Added support for the Modo Constant Shader Tree item. The supported Effects are "Diffuse Color", "Diffuse Amount", "Transparency Amount", "Transparency Color", "Luminous Color"
- Added support for the Layer Mask effect. This only works when the Layer Mask is applied to a Image in the Shader Tree, and only works with Constant and Image nodes above the Layer Mask with an effect of Diffuse Color
2.14.0.45
- Slider changes now update Octane values without the user needing to release the mouse button. Moving Modo sliders should now progressively update the Octane parameter being changed when rendering.
- Fixed issue where if the current render camera changed, the new camera imager and post processing settings were not being loaded
2.14.0.44
- Potential fix to live up-date slider changes without needing the user to release the mouse button
- Added "Max Speed" and "AO Alpha Shadows" to the Render Passes node
2.14.0.43
- Compiled with Octane 2.14
- Added Polygon Side texture node (see Octane Standalone 2.14 release notes for details)
- "Reload Materials Each Frame" can now be enabled when "Load All Frames Into Octane" is unticked. This applies when rendering animations and moving the Modo timeline slider
- Replaced Coherent Mode with Coherent Ratio kernel setting (see Octane Standalone 2.14 release notes for details)
- Added Diffuse Roughness (see Octane Standalone 2.14 release notes for details)
2.13.0.42
- Added supprt for Octane Visibility controls on replicator prototype meshes
- Fixed issue where grouped replicator prototype meshes were not rendering (problem introduced in 2.13.0.38)
2.13.0.41
- Fixed Modo crash when deleting Instance and Replicator source Meshes when the Viewport is open
- Fixed issue where if a Replicator prototype was not visible in Modo, the replicator was not rendering at all in Octane
2.13.0.40
- Fixed bug where non-visibility instance source Mesh items would not render visible instances based on that Mesh
- Fixed a number of other minor issues related to updating Mesh Visibility in the Viewport for live Meshes
- NOTE : Changing a replicator prototype visibility from OFF to ON will require a Viewport refresh in order for it to become visible. A warning dialog is NOT displayed, since there is not an efficient way to determine if a Mesh is a replicator prototype in the Modo API. Pls also note that Octane Object Visibility oes not apply to Replicator source Meshes.
- Added the new Motion Vector render pass (incl new tickbox in the Infochannel kernel). Not, this only works in the plugin for Object Motion Blur where Load All Frames Into Octane is ticked. For Vertex Motion Blur, export to Standalone with the "octane.command exportAlembic" command.
2.13.0.38
- Compiled with 2.13. See the Octane Standalone 2.13 release notes for important changes made in this release
- Mesh Octane visibility controls now work for Meshes which are instance sources. Octane Visibility controls do not work for Replicator sources
Paul
OctaneRender for Modo (Linux) 2.24.2 [STABLE]
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have changed this thread to be the STABLE release, and opened a new TEST thread for the Linux build at http://render.otoy.com/forum/viewtopic.php?f=34&t=45717. Pls refer there for the latest build.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have refreshed the STABLE installer downloads at the top of this thread to release 2.23.2.81 (the current TEST build). Pls see the TEST thread for release notes.
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have refreshed the STABLE installer downloads at the top of this thread to release 2.24.2.88 (the current TEST build). Pls see the TEST thread for release notes.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
This thread has been merged with the Windows release version. Pls navigate to viewtopic.php?f=34&t=40465&p=188949 for new release notifications.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question