OctaneRender® for 3ds max® v2.10

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gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

i am impressed by that gain of speed! Thanks a lot!

But: What is Coherent mode? What does it do?
What exactly is Path Termination option and what does the value mean?.

Btw.: When can we expect an up-to-date manual?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

gueoct wrote:i am impressed by that gain of speed! Thanks a lot!

But: What is Coherent mode? What does it do?
What exactly is Path Termination option and what does the value mean?.

Btw.: When can we expect an up-to-date manual?
+1 for up to date manual with picture examples and YouTube tutorials!
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

congrats, nice update, speed improved drastically.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
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merid888

thank you for new update, team octanerender :)
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

I guess I was wrong light is still not static :cry: . This bright yellow specs (glossy material sun light) still move like crazy. But seems to me sometimes if I isolate an object and render reflection inside of it, the reflection's noise does not move at all? strange
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

[edit]
I got a warning. My language was not appropriate for this board. I appologise.
Sometimes you have to use strong words in order to make your point.
I'm so tired of stupidity.... I'm tired of fighting and requesting..
For me it is not logical, that you change the features of a commercial renderer "just like that" and dont even mention it in change log.
It has been discussed a lot in different forums of different render engines. It always ends up with conclusion, that static noise is bad.

This is why Octane is not stable enough for professional work. I just lost a 24h rendering where I needed noise and I got a static pattern over my animation.
It makes me a bit angry.. just a little bit. I had to reinstall 2.06 and start all over, because someone thought, that static noise makes his images cleaner. (or whatever the reason was)

Suv
Last edited by suvakas on Fri Oct 03, 2014 9:11 am, edited 1 time in total.
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

suvakas wrote:How to turn off the static noise?
WHO the f*ck requested it???????
For f*ck sake stop messing around with things that work.
If you have to have it, then please.. please make it optional !!!!

Suv
+1!

Karba, he is right, please make static noise optional!
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Norman_Stansfield
Licensed Customer
Posts: 71
Joined: Tue Jan 21, 2014 10:27 am

Static noise problem.
Exactly - the static noise is a problem in any animated scene. PLEASE MAKE IT OPTIONAL.
You will loose every client that want to use animation. Previous noise was great for animation, it looked like 35 mm grain.

This is why VRAY RT sucks for animation - there is static noise only. I bought octane because of this.
Please make static noise optional in next release.
JuliusB
Licensed Customer
Posts: 5
Joined: Thu Jan 30, 2014 8:36 pm

+1 Remove or make static noise optional. I've bought octane for animation purpose - static noise is a NOGO
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natty
Licensed Customer
Posts: 18
Joined: Mon Mar 10, 2014 9:40 pm

These speed increases are amazing to say the least ! .. makes me feel more confident to use Octane over Vray in production!
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