FrankPooleFloating wrote:99% of the time, I am saving out 32bit PNGs and popping into PS & AE comps. I (and others) want to be able to mask stuff at will and save out PNGs just as they appear in Octane with alpha enabled in RT. It is as simple as that. All of this other talk is just confusing the matter - and I am afraid that this request will just get lost in a sea of mumbo jumbo, again, like it did in beta, and we will still be without ability to mask things.......
When I was saying constant black, I was not hoping to save out a separate b/w alpha image or anything like that. I want a hole where my mask object/surface is in 32bit PNG. I really hope this is cleared up now.
99% of the time we're using exr with ae, nuke, fusion.
The
mumbo jumbo you're callling, which is proper implementation of material and object id/tags can be used to create a hole whereever you want even in 32 bit png.
Rendering out a couple of separate b/w alpha with constant black in lightwave is old, legacy technique. Check the cinema4d video or any video dealing with id/tags, multimattes, etc
Its a waste of effort to implement legacy stuff in lightwave because of its lack of proper id/tags.
We have a chance here to modernize lightwave through octane renderer. If they implement proper id/tags in standalone it could trickle down to lightwave.
I wish Greenlaw from newtek forums was here to talk some sense.
