
Show & Tell (V2.0) Public sharing thread for C&Cs..
HF CountryLane test, I am currently running a camera blur anim sequence and its looking great so far
200 MaxSamples..


Thanks for the tips SighmanThe trick to loading this scene is by unflattening the fir trees. The 'leaves' of a fir tree consists of hundreds of needles that have to be scattered over the tree. Flattening a fir tree (as is) makes the mesh too big to fit into GPU memory. Simply select each fir tree (there are only 3 in this scene), go to the Effects tab and uncheck the Flatten option. Needless to say that you cannot scatter the fir tree but, fortunately, this scene does not try to.

Last edited by orion_uk on Mon Sep 22, 2014 11:30 pm, edited 5 times in total.
http://www.Neil-Isted.com
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Intel i7 870/2.93 GHz
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Fantastic news Sighman, thank you and well doneSighman wrote:Making progress on movie textures...
The AVI was rendered using Carrara Native. The AVI was used as a texture for the planes which was then rendered as an animation in the plugin. The image sequence was then converted to an .mp4 using Photoshop.


http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
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Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
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Lost some of the quallity while compressing enough to upload here but not too shabby!..
The Final HD version (same as the still above) will prob end up on my youtube channel at some point
The Final HD version (same as the still above) will prob end up on my youtube channel at some point

- Attachments
-
- HF_CountryLane_Autumn.m4v
- MB Test_Need to add car..
- (6.42 MiB) Downloaded 8893 times
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
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@orion_uk. wow that turned out great. Not sure what you have in mind but I would continue the journey of the "pilot" over to a small pool or puddle of water to reveal a bumble bee's reflection.
That's a very good flight path, are you using flocking to create these or are they by hand.
That's a very good flight path, are you using flocking to create these or are they by hand.
Win 11 64GB | NVIDIA RTX3060 12GB
Tugpsx wrote:@orion_uk. wow that turned out great. Not sure what you have in mind but I would continue the journey of the "pilot" over to a small pool or puddle of water to reveal a bumble bee's reflection.
That's a very good flight path, are you using flocking to create these or are they by hand.
Thanks Tug

I like the bee idea and am looking at incorperating that (but I have already seen that kind of thing done on youtube though) I may mix it up a bit, who knows..
You set my mind running with that one

Regarding the flight path, purely by hand I am afraid

Sighman (well, anyone who wants to confirm/disprove!)..
Have you noticed an issue with needing to press manual reload if you want LRVP to update after changing/toggling VISIBLE in General tab?
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
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OctaneRender™ for Blender
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Intel i7 870/2.93 GHz
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1x Titan (6GB)
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Win10 Pro 64-bit
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I have made some changes in that area. I did not confirm that toggling 'visibility' is still working. I'll make sure it's fixed in the next update.orion_uk wrote: Sighman (well, anyone who wants to confirm/disprove!)..
Have you noticed an issue with needing to press manual reload if you want LRVP to update after changing/toggling VISIBLE in General tab?
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
OK, Thanks for getting back to me Sighman 

http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
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OctaneRender™ for Blender
Ds pro
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Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
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It's been so quite here lately, I thought I'd "revive" this thread and post an image in case there are some others here (like me) that don't feel quite up to posting in the official Octane Gallery.
This is one a did last month. everything except for the sig, and a minor adjustment to levels, was done in Octane (including the spell ball). Please click on the image to get the full resolution piture. The textures on the Battle Kimono are quite impressive.
Image Title:
Now...what should I do with this...
This is one a did last month. everything except for the sig, and a minor adjustment to levels, was done in Octane (including the spell ball). Please click on the image to get the full resolution piture. The textures on the Battle Kimono are quite impressive.
Image Title:
Now...what should I do with this...
- wendyluvscatz
- Posts: 88
- Joined: Fri Sep 05, 2014 4:34 pm
some of my renders, I substitued Howie Farkes Carrara trees with transmapped mesh ones by Merlin, Faveral and others as the Carrara ones used too much RAM on my system
Win 10 64-bit CPU Ryzen 3 3600g 32GB RAM graphics RTX2080Ti