Hi Alain,Alain wrote:Ok, I was able to reproduce it, this is what I did:
I put a mesh of a tree into a new blender scene.
All texturepathes are relative.
I use the Octane Exporter Version 2.2.
I set a Octance projectpath and a Octane projectname.
"Export Camera" is enabled.
I enable "Copy Images" in the "Advanced" Panel.
I hit "render".
In Octane the hole mesh is white (no textures linked, but they should be linked because in Blendermaterials they are set).
I have to choose the Texturefiles for every material again :-/
I play around abit with the cameraposition.
I save the Octanefile.
I go back to Blender.
I add a new mesh and a new material with a texture linked to it.
I disable "Export Camera".
I hit "render" again.
Now in Octane one material which I have set before in Octane has lost its texture. The others are still ok. And the new material I have to set like I did the others before.
I've added all files in the zip.
Sorry for so many ego-"I's"
Does anybody have an idea what's going wrong ?
Kind regards
Alain
I had a look at your MTL file and all texture paths are relative, which shouldn't be a problem, as long as your textures are located correctly: In your example they must be stored in the same directory as the OCS file:
Code: Select all
...
newmtl Aeste
Ns 500.000000
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 0.050000 0.050000 0.050000
Ni 1.000000
d 1.000000
illum 2
map_Kd aeste.png
map_d aeste.png
...
Cheers,
Marcus