Awww, thanks Jim! I'm sure most of the blender users here really appreciate all the work you put into it. They need to hire someone to help you out. That sounds like a lot for a single person.JimStar wrote:No, it's not fully correct - the Max plugin is completely developed by Karba.RealityFox wrote:As far as I know, Jim Star is the only main person working on it. And he's busy helping with the Maya or Max plugin as far as I'm aware.
I'm developing Maya plugin (Win and Linux), Blender plugin (Win, Linux, and later OSX), a couple of Standalone features, and one of the plugin's announced here.
OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Here you have a sneak peek of the Octane IPR working inside Houdini, using a custom OpenGL GLUT window to have the best possible performance. It is really amazing how nice Octane works inside Houdini 
[vimeo]http://www.vimeo.com/116880885[/vimeo]
-Juanjo

[vimeo]http://www.vimeo.com/116880885[/vimeo]
-Juanjo
Nice one Juanjgon!
After seeing no path ahead for XSI, I've looked at replacements for the last 6 months, and Houdini keeps bumping up on my radar, but without Octane support I would never switch software since its my number 1 tool for rendering nowdays... I think I might sign up for a Houdini license now and start learning that beast of software 


Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Working with the Octane gradient node. With this node, the full set of Octane shading nodes is complete running inside Houdini. In this video the Octane plugin is working inside H14 without problems so far.
[vimeo]http://www.vimeo.com/117600015[/vimeo]
-Juanjo
[vimeo]http://www.vimeo.com/117600015[/vimeo]
-Juanjo
Blah blah blah...
UNREAL ENGINE OCTANE SUPPORT!!!
Blah blah blah...
xD
UNREAL ENGINE OCTANE SUPPORT!!!
Blah blah blah...
xD
The Octane spare parameters functions for the OBJ nodes are ready. With this parameters you can configure for example the object visibility or layer options, the Octane OpenSUBD feature or the light emission parameters for the object.
With the light emission parameters you can use any object in the scene as light source. From simple shapes like spheres, planes or cubes, to any other object available in the scene. You can also use the Octane emission nodes to configure any material as emitter, but the spare parameters at OBJ level are easier to configure to make light sources.
With the light emission parameters you can use any object in the scene as light source. From simple shapes like spheres, planes or cubes, to any other object available in the scene. You can also use the Octane emission nodes to configure any material as emitter, but the spare parameters at OBJ level are easier to configure to make light sources.
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Octane for Houdini....
We wait long time for Other Houdini Render Engine (Not Vray, Not Arnold)
I can't wait anymore. Alpha Beta Release!!
Best Regards
We wait long time for Other Houdini Render Engine (Not Vray, Not Arnold)

I can't wait anymore. Alpha Beta Release!!
Best Regards
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE