OctaneRender® for 3ds max® v2.02

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

emihich wrote:Missed any button ?

Image :?
Yes, you did.
Please read first post of this topic:
"New render option for standard hair&fur support added. (switched off by default)"
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

j7th wrote:Hi Karba, how and which location HairAndFur's .dra file is exported?
Why are you asking?
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Any feedback about the questions I asked concerning the Hair&Fur?

What I'd need is:
a) support for tip and root colors
b) way to assign Octane materials to hair
c) textures

At least a and b would be good for start.
Can't Autodesk provide more insights of how hair works?

You may say "f** you", then I will know, that the standard hair support is not going to happen, but please don't ignore me.
Hair support is important feature for me.

Suv
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

For me too. Autodesk should give some help if karba asks for it!
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Savdep
Licensed Customer
Posts: 10
Joined: Fri Jun 29, 2012 1:22 pm

Hello Karba.
I have found one bug, but I don't know does anybody have this one too or doesn't.
So, displacement.
I set all settings of displacement and opened render viewport. It was working like was needed. Than I closed Octane render viewport, saved my scene, opened the viewport again, and have seen absolutely another result - a wrong result, more smooth and inflated. Settings of course was same.

(This bug is very noticeable when you use a low poly model and dips map from high poly model from sculpt program to add detalization thought disp map)

Could you tell me, when will you be able to fix it?
Thank you in advance.
Best.
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j7th
Licensed Customer
Posts: 124
Joined: Thu May 20, 2010 7:22 pm

Karba wrote:
j7th wrote:Hi Karba, how and which location HairAndFur's .dra file is exported?
Why are you asking?
curious to know the technical aspects, in order to better understand the limitations and for my personal growth, for example VRay export to
C:\Users\<USER_NAME>\AppData\Local\Autodesk\3dsMax\20XX - 64bit\ENU\temp\vrayhair.dra

But i doesn't know how they do it.
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
Synce
Licensed Customer
Posts: 52
Joined: Thu Oct 17, 2013 11:26 pm

What about Local DB and Open Subdiv? On their way?
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Yes , :oops: Sorry, that I've missed that,Thank you.
And I am sorry That you are having so much trouble adding 3ds Max standard Hair and Fur ,too.
I assume Hair dynamics, are coming for the next release already ?
Synce
Licensed Customer
Posts: 52
Joined: Thu Oct 17, 2013 11:26 pm

3Ds Max 2014 is crashing immediately when I open the viewport with hair and fur.
Simple sphere with just the modifier on it. Need some log file?

EDIT : My bad, 3dsMax seems to be very instable with this modifier and the realistic viewer. Octane is not the cause.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote:Any feedback about the questions I asked concerning the Hair&Fur?

What I'd need is:
a) support for tip and root colors
b) way to assign Octane materials to hair
c) textures

At least a and b would be good for start.
Can't Autodesk provide more insights of how hair works?

You may say "f** you", then I will know, that the standard hair support is not going to happen, but please don't ignore me.
Hair support is important feature for me.

Suv
Do you read other posts around?
I can't give reply for the same question 100 times.
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