******* Wishlist and feedback topic ********

Sub forum for feature requests etc

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EAHP74
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Hi,
Batch render
Material preset.
Best regards.
Last edited by EAHP74 on Sun Jun 29, 2014 6:56 am, edited 1 time in total.
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blastframe
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Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

I would like to be able to choose from the HSV Color Sliders by default in the entire C4DOctane interface (instead of RGB).

Thank you.
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Color Flyout Menu
Color Flyout Menu
ColorPanel.jpg (37.54 KiB) Viewed 5307 times
R_Flash
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Posts: 66
Joined: Sun Mar 06, 2011 2:27 pm

aoktar wrote:Hi guys,
2.01 has unlimited textures(as it fits to VRAM)...
Thanks,
Ahmet
This is great,but I mean using RAM memory for mesh not for textres, of course if it possible. Sometimes in big exterior projects with many hi-poly objects, scene not rendered because not enough VRAM. Not everyone can afford TITANS :(

Thanks for great plugin, Ahmet.
Win7, i7 950, 12Gb RAM, GTX580
Rudi
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Posts: 188
Joined: Sun Sep 01, 2013 7:05 pm

Hi Aoktar

1) Displacment must be adjustable much more finely.


2) For the Bump channel please, please also such a setting, how in the Displacement channel for Noise. See pictures if I can express myself not properly. What i mean is the amount.
Bump.jpg
Displacament.jpg

3) And would be it possible that in the Displacement the edges on the old height remain, like bump channel?

4) In the Bump channel is to be got out so little, of forming and Shadern. If it is not possible there as well as to get right depressions and furrows in the Displacement, when only the indication.


5) And would be it possible that in the Displacement the edges on the old height remain?

Treppen.jpg
6) In the Displacement these ugly stairs are still to be seen. Nevertheless, this is fine one more bug or is not better this? I have put everywhere the highest resolution.

Greetings Rudi
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00Ghz
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"c4d compositing tag options if possible; seen by reflection, seen by certain lights etc."

This would be extremely useful in all plugins + Standalone
HDRI Editor for Blender : Your own HDRI Studio at an affordable price.

https://gum.co/HDRIEditor
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aoktar
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EAHP74 wrote:Hi,
Batch render
Material preset.
Best regards.
you can use render queue
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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blastframe
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Location: Los Angeles, CA USA

00Ghz wrote:"c4d compositing tag options if possible; seen by reflection, seen by certain lights etc."

This would be extremely useful in all plugins + Standalone
:arrow: +1
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EAHP74
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aoktar wrote:
EAHP74 wrote:Hi,
Batch render
Material preset.
Best regards.
you can use render queue

nice work,
indeed, render queue is working now but would it be possible to parameter different contexts such cameras camera 1 camera 2 Sun 1 Sun 2 etc ... ;)
thx
Last edited by EAHP74 on Mon Jun 30, 2014 3:14 am, edited 1 time in total.
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blastframe
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Location: Los Angeles, CA USA

It would be great to be able to search the LiveDB from the top levels. Currently, I do not get any results, which is especially difficult when a material may not have an existing category (i.e. Paper, Cardboard, Snow, etc.).

In this image I'm searching at the LiveDB level, then Materials level, then Organic, and finally Stone, which produced results.
LiveDB Searching
LiveDB Searching
Also, and this may be a bigger LiveDB issue, but many of the materials have non-English or misspelled names, which makes Search impossible without a tagging system.
miohn
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Joined: Sun Jun 06, 2010 3:00 pm

and: front- and backside mapping would be nice!

regards
Mike
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