Hi,
Batch render
Material preset.
Best regards.
******* Wishlist and feedback topic ********
Moderators: ChrisHekman, aoktar
Last edited by EAHP74 on Sun Jun 29, 2014 6:56 am, edited 1 time in total.
WIN 7 64bits|2x gigabyte 670 GTX|MSI 470 GTX|i7 920 @3.2ghz|18gigas|
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
I would like to be able to choose from the HSV Color Sliders by default in the entire C4DOctane interface (instead of RGB).
Thank you.
Thank you.
- Attachments
-
- Color Flyout Menu
- ColorPanel.jpg (37.54 KiB) Viewed 5307 times
This is great,but I mean using RAM memory for mesh not for textres, of course if it possible. Sometimes in big exterior projects with many hi-poly objects, scene not rendered because not enough VRAM. Not everyone can afford TITANSaoktar wrote:Hi guys,
2.01 has unlimited textures(as it fits to VRAM)...
Thanks,
Ahmet

Thanks for great plugin, Ahmet.
Win7, i7 950, 12Gb RAM, GTX580
Hi Aoktar
1) Displacment must be adjustable much more finely.
2) For the Bump channel please, please also such a setting, how in the Displacement channel for Noise. See pictures if I can express myself not properly. What i mean is the amount.
3) And would be it possible that in the Displacement the edges on the old height remain, like bump channel?
4) In the Bump channel is to be got out so little, of forming and Shadern. If it is not possible there as well as to get right depressions and furrows in the Displacement, when only the indication.
5) And would be it possible that in the Displacement the edges on the old height remain?
6) In the Displacement these ugly stairs are still to be seen. Nevertheless, this is fine one more bug or is not better this? I have put everywhere the highest resolution.
Greetings Rudi
1) Displacment must be adjustable much more finely.
2) For the Bump channel please, please also such a setting, how in the Displacement channel for Noise. See pictures if I can express myself not properly. What i mean is the amount.
3) And would be it possible that in the Displacement the edges on the old height remain, like bump channel?
4) In the Bump channel is to be got out so little, of forming and Shadern. If it is not possible there as well as to get right depressions and furrows in the Displacement, when only the indication.
5) And would be it possible that in the Displacement the edges on the old height remain?
6) In the Displacement these ugly stairs are still to be seen. Nevertheless, this is fine one more bug or is not better this? I have put everywhere the highest resolution.
Greetings Rudi
"c4d compositing tag options if possible; seen by reflection, seen by certain lights etc."
This would be extremely useful in all plugins + Standalone
This would be extremely useful in all plugins + Standalone
you can use render queueEAHP74 wrote:Hi,
Batch render
Material preset.
Best regards.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
00Ghz wrote:"c4d compositing tag options if possible; seen by reflection, seen by certain lights etc."
This would be extremely useful in all plugins + Standalone

aoktar wrote:you can use render queueEAHP74 wrote:Hi,
Batch render
Material preset.
Best regards.
nice work,
indeed, render queue is working now but would it be possible to parameter different contexts such cameras camera 1 camera 2 Sun 1 Sun 2 etc ...

thx
Last edited by EAHP74 on Mon Jun 30, 2014 3:14 am, edited 1 time in total.
WIN 7 64bits|2x gigabyte 670 GTX|MSI 470 GTX|i7 920 @3.2ghz|18gigas|
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
It would be great to be able to search the LiveDB from the top levels. Currently, I do not get any results, which is especially difficult when a material may not have an existing category (i.e. Paper, Cardboard, Snow, etc.).
In this image I'm searching at the LiveDB level, then Materials level, then Organic, and finally Stone, which produced results.
Also, and this may be a bigger LiveDB issue, but many of the materials have non-English or misspelled names, which makes Search impossible without a tagging system.
In this image I'm searching at the LiveDB level, then Materials level, then Organic, and finally Stone, which produced results.
Also, and this may be a bigger LiveDB issue, but many of the materials have non-English or misspelled names, which makes Search impossible without a tagging system.