Any plans for the 2.71 update?
Also is there anyway to get the hue/saturation node to work with octane so I can adjust colors easily on the fly?
OctaneRender™ for Blender 1.55 - 4.10 beta Win [OBSOLETE]
This is only some workaround, but does the job in many cases. Small color adjustments can be done by multiplying the image by a solid color. Saturation can be controlled by mixing an image texture with floatimage texture (the same image loaded in both nodes). Then comes the color correct node to get the brightness/gamma right. I admit, after switching from Cycles to Octane, getting used to the absence of hue/sat/val node took me some time.00Ghz wrote: Also is there anyway to get the hue/saturation node to work with octane so I can adjust colors easily on the fly?
i7 5960X | 64GB RAM | Win10 Pro | ASUS X99 Pro mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
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I just wish octane give more control over stuff.
Ok. got 2.0. when is the blender plugin coming out? 

Haha. When its done
JimStar is the dev too of Maya plugin. First the Maya then, fixes on 1.5 branch of blender and after that comes 2.0 plugin. JimStar promised will not take too long time. About patience: i bought plugin when released. Look for the Mac version 


W10 x64 32GB, EVGA GTX960 - EVGA GTX1060 - OSX 10.12.5 - CORE I5 3.4GHz
I look forward for 2.5 with all those nice goodies out of core, passes etc 

Quick question. The camera and shadow visibility toggles have no effects. Is this a bug or an uncompleted feature?
Hi,00Ghz wrote:Quick question. The camera and shadow visibility toggles have no effects. Is this a bug or an uncompleted feature?
You must to put "moveable proxy" at all objects you changed the camera and shadows visibility. Also, you must to choose export "as is" to have some object in global mode and others as moveable proxy to apply the camera and shadows visibility.
When done just relaunch your interactive rendering or F12 rendering.
Matt
Thanks Matt. It mostly worked but I can still see some stuff form the objects I hid affecting the objects around it. I really hope the compositing options get a implementation soon.
anyway another question. I am looking through the manual and I can't get the environment rotation options to show. Using the transform node in the world option doesn't help either. The manual seems outdated.
anyway another question. I am looking through the manual and I can't get the environment rotation options to show. Using the transform node in the world option doesn't help either. The manual seems outdated.
Octane Full Transform > X-Translation should work ok, but as naudofr has pointed out recently, units should be set to "None":00Ghz wrote:anyway another question. I am looking through the manual and I can't get the environment rotation options to show. Using the transform node in the world option doesn't help either. The manual seems outdated.
naudofr wrote:I read yesterday also this topic and I followed what you said but unfortunately without success.
But I have tried again today and it works now. In fact I used in Properties > Scene > Units > Metric and it doesn't work with that.
Using None instead works very well now.
i7 5960X | 64GB RAM | Win10 Pro | ASUS X99 Pro mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d