Rikk The Gaijin wrote:What I don't understand is why there is a GPU limit in the network rendering? I mean, the purpose of that feature is to be able to use as many GPUs as possible, so why cut it's legs like that? Is it a marketing reason, or there is a technical limitation?
Since they will bring out a "pro" version and a "cloud" version its clear that the current version is "semi-pro" version
I don't mind. I'm sure the pro and cloud will be way higher in price. Maybe more expensive than vray and arnold licenses.
It would be nice if otoy finally decides to implement what they originally said which was limited network nodes without having to buy extras. No standalone license for each node, no cheaper render node license. Thats what they planned before anyway and I'm pretty sure its a matter of decision about money now since network works already and its easy enough to just lock the standalone version to make it simply a render node version.
For this current version it would be nice to have extra 2 render nodes with each having 5 gpu limit. That's probably fair to both parties. Octane has a good price now but not with network rendering.