Thanks for the update team.It's looking slick.
Marcus
Seems like Nvidia have got ahead of themselves with the Maxwell GPU's or have they changed the coding requirements in Cuda 6 ?
Jaba
OctaneRender™ Standalone 1.50
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
No, it compiles, but doesn't render correctly. Syntax etc. hasn't changed. We think it's probably an issue with the toolkit and hope that the production release fixes the problem. If not, we will have to investigate this problem more deeply. Bear in mind that the Octane kernels are quite complex and compiling them is no easy feat.Jaberwocky wrote:Thanks for the update team.It's looking slick.
Marcus
Seems like Nvidia have got ahead of themselves with the Maxwell GPU's or have they changed the coding requirements in Cuda 6 ?
Jaba
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
A lot of questions seem to be getting answered, but I think mine may have gotten lost in the rush. Can I therefore, repeat it?
gordonrobb wrote:That's great thanks.
Can I ask what the process is next. I have pretty much been using the programme (via the LW plugin) and getting involved here and there, but never really reported bugs I have found (other then discussing on forum), or got involved formally with feature requests.
Can you outline for me what I should do to be more involved in that. Even if it is to tell me where I should be asking this questions specifically?
thanks.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Right now, bug reports and feature requests should be posted on the forum. Bug reports should go to the corresponding release thread and feature requests either to their own thread or to http://render.otoy.com/forum/viewtopic.php?f=9&t=37045. Please do not post feature requests in release threads, since they tend to drown the bug reports.gordonrobb wrote:A lot of questions seem to be getting answered, but I think mine may have gotten lost in the rush. Can I therefore, repeat it?
gordonrobb wrote:That's great thanks.
Can I ask what the process is next. I have pretty much been using the programme (via the LW plugin) and getting involved here and there, but never really reported bugs I have found (other then discussing on forum), or got involved formally with feature requests.
Can you outline for me what I should do to be more involved in that. Even if it is to tell me where I should be asking this questions specifically?
thanks.
And contrary to the opinion of some users, we are reading feature requests and take them into account. It's just a lot simpler to write a feature request than to implement that feature. So things need to be prioritized and may take some time.
And if you want to motivate us, render stuff and show it here on the forum (gallery / WIP sections). At the end of the day, user results are what is driving us the most.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Thanks. I'll do that. Bug reports and Feature Requests on their way.abstrax wrote: Right now, bug reports and feature requests should be posted on the forum. Bug reports should go to the corresponding release thread and feature requests either to their own thread or to http://render.otoy.com/forum/viewtopic.php?f=9&t=37045. Please do not post feature requests in release threads, since they tend to drown the bug reports.

What even stuff that doesn't look right because I can't get a good procedural or gradient going?abstrax wrote: And if you want to motivate us, render stuff and show it here on the forum (gallery / WIP sections). At the end of the day, user results are what is driving us the most.

I'll post what I do, although most of what I'm doing is through the LW plugin.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Guys,
Which is the best Nvidia driver for 1.5? Face-Off suggested 227 a while ago when I was using 332 and had some problems with the Revit plugin. 332 Apparently caused some issues with then release candidate 1.27.
Your 1.5 help file suggests merely an "Nvidia driver supporting CUDA 5.5" (http://render.otoy.com/manuals/Standalo ... page_id=26)
Are there no stability issues any longer with the latest Nvidia driver releases?
Cheers,
Seeker
Which is the best Nvidia driver for 1.5? Face-Off suggested 227 a while ago when I was using 332 and had some problems with the Revit plugin. 332 Apparently caused some issues with then release candidate 1.27.
Your 1.5 help file suggests merely an "Nvidia driver supporting CUDA 5.5" (http://render.otoy.com/manuals/Standalo ... page_id=26)
Are there no stability issues any longer with the latest Nvidia driver releases?
Cheers,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Agree with that, absolutely.good job, but we need a video demonstration of each new since version 1.20.
it is more explanatory than text
You'll spend less time on the forum.
thank you
I wanna add , abc imported camera consistency , for matchmoving purposes , it is a must,9 I know it all depends on Alembic advances and it is already ,
much better0.
I t is so awesome , The animation resources , and Alembic implement is so Great ! Thank you.
Bit of issue with transforms. If a transform value node containing settings is copied into the node graph and then converted into 3d transformation node you will loose the previous values. Is it possible to copy the values in when one switches the transform type. Values that are not available in the new one can be lost but its kind of harsh to loos all the values.
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Win 11 64GB | NVIDIA RTX3060 12GB
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
I don't see no manual for this version. I downloaded the linux version of it. Is it on the way or did it got left out of the linux version?
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM