OctaneRender™ Standalone 1.37 RC2

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

ROUBAL wrote::arrow: @ OTOY :

OK, I have made a simple scene with only a camera, an Empty and a cube. The cube is parented to the Empty, the camera moves around with few Loc keys and is tracking the Empty. The camera moves perfectly smoothly in Blender and when rendered Inside Blender with octane plugin. I also tried without the Empty and without the tracking constraint. The problem is always present, as soon as the camera is moving.

On the video below, you can see what happens when scrolling the mouse wheel over different fields as well as the 3D viewport at the end of the video.
...

I have attached a zip file containing the alembic file, the ocs scene as well as an orbx scene including the alembic node with just a blue glossy material added to the cube for better visibility.
OK, thanks. We will fix this issue in the next release.

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Roeland
xrex
Licensed Customer
Posts: 9
Joined: Wed Nov 16, 2011 10:19 am

Octane don't see my Gfx 780... message: no CUDA GPU's

see attachments
Attachments
octane_error_02.png
octane_error_01.png
3900x | 64Gb | 2 x Geforce RTX 2070 Super | Win 10
Eznit
Licensed Customer
Posts: 36
Joined: Wed Mar 21, 2012 11:27 am

xrex wrote:Octane don't see my Gfx 780... message: no CUDA GPU's

see attachments

Hi

you use EVGA PRECISION ?

Go to Voltage and turn Off " K-Boost " :D

it´s work for me GTX780Ti + (470(dedicate to physx))
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ROUBAL
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Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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Thank you very much Roeland ! :)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

roeland wrote: We can fix the latter two issues. The first one is tricky, because if the outliner automatically expands any node which gets selected, it will after a while just have too much nodes open. You can right-click on a node and pick "Show in outliner".

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Roeland
Sorry, I didn't mean to expand it, I just want the father to be highlighted. Would that be possible?
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BorisGoreta
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Joined: Fri Dec 07, 2012 6:45 pm
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Projection mapping camera uses resolution of the render resolution camera. This is not good. Render resolution camera is almost always 16:9 and projection mapping camera in my case is 1:1 because textures that are mapped on the surfaces are commonly 1:1. So when I look through my mapping camera to adjust the position and rotation everything looks good but when I switch to my render camera it is not good anymore. I am mapping textures on buildings, so called "camera mapping" technique and this is additional trouble.
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