Still Life with Tulips

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Olitech
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Obizzz wrote: Good, I really hate when it's overdone an everything looks like it's taken with really crap lenses. Bothers the photographer in me.

I didn't know PT was that much faster then PMC or is that because you have a major glass piece in the scene?
Hey there Obizzz, I know what you mean about the CA. Same here. However, I couldn't resist leaving a little tell-tale sign on the edges of some of the tulips on the high res. Of course mine is not a photoshop CA. It's in the 3D atmosphere. It's interesting since real CA is obviously a lens aberration, not the air.

Regarding the PT vs PMC, I'm assuming it's because the PMC is dealing with more caustics through the glass and petals. However, I'm the wrong guy to ask about that. I'm still an Octane noob. =)

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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dionysiusmarquis
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Dude this is some nice render accident! I wonder how it would look animated. haha.
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Olitech
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dionysiusmarquis wrote:Dude this is some nice render accident! I wonder how it would look animated. haha.
Oh no you di-int just ask that!

Hee-hee, already on it.

Even octane 'render accidents' are sick! Instead of red, green or white splotches, we get...chromatic abberation. LOL!

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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Obizzz
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Are the dust particles actual physical models in the air?
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Olitech
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Dio, literally just set up 600 frames of this to render tonight:
Frame 160
Frame 160
best,
O
Last edited by Olitech on Thu Feb 27, 2014 10:50 pm, edited 1 time in total.
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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Olitech
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Obizzz wrote:Are the dust particles actual physical models in the air?
Yes sir, spline 'squiggles' instanced in a particle cloud.

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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dionysiusmarquis
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Olitech wrote:Dio, literally just set up 600 frames of this to render tonight:

best,
O

Insane man can't wait!
voon
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Love it, Oli ... that's just stunning. Is there some sort of tutorial that explains how to properly use SSS to this extent?

PS: You have rather long nights :P
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Olitech
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voon wrote:Love it, Oli ... that's just stunning. Is there some sort of tutorial that explains how to properly use SSS to this extent?

PS: You have rather long nights :P
Thanks Voon,

The set up for the SSS is quite simple in octane. Just grab one from LiveDB so you can see how it's set up. Scale is the key. If I find a good tutorial, I'll link it here.

Actually, unless it's deadline time, I leave work at 6pm everyday. We try to adopt the 'work smart, not hard' workflow. And 6gig cards. ;^)

I set everything up before I leave for the day, and let the machines work the night shift. That's what the office is for.

Best,
O

ps. My nights are spent with my patient wife. =)
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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dionysiusmarquis
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There is an official by Octane right?:

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