OctaneRender™ Standalone 1.30

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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MB
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Dmi3ryd wrote:I've problem with alembic animation. Could not render my project (((

I assume this is caused by...

Renamed value change events TEXT_EDITOR_CHANGE / SLIDER_VALUE_CHANGE / NUMERIC_BOX_VALUE_CHANGE / COMBO_BOX_SELECTION_CHANGE / COLOUR_SWATCH_CHANGE to VALUE_CHANGE.

and is not a problem with octane standalone itself, but rather the script is now obselete and needs to be modified.
Correct? I am about to change my own scripts but don't want to do that if it is unnecessary.

Thanks

Mark
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
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stratified
OctaneRender Team
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I think the problem is that somewhere in that script a group has more children than cells. We will fix this in the next release but you can fix it yourself.

cheers,
Thomas
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smicha
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roeland wrote:If you want to instance meshes, it is usually the easiest to copy and paste the mesh nodes. All mesh nodes loaded from the same file are always considered instances.

--
Roeland

Great tip. Thanks.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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