OctaneRender™ Standalone 1.29

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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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resmas
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Thanks OtoyGuys.

cheers
resmas
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stratified
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gardeler wrote:

I think you're box is running out-of-memory. Can you monitor the used memory before it crashes? It might be a memory leak in Octane.

cheers,
Thomas
Hi Thomas
Thanks for your reply.
I will check it if it runs out of ram, but I do not think it does, but I will have a look. If there is an ftp, I can send the alembic to you if you want.

CHeers

M
We can have a look at it. We don't have our own ftp but could you upload it to mega.co.nz or something similar. Preferably encrypted to protect your work.

cheers,
Thomas
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roeland
OctaneRender Team
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There is a bug in the geometry compilation which causes crashes with polygons with more than 4 vertices when you enable the "flip face orientation" option. We can fix this in the next release.

But please note that only convex polygons (with all corners pointing outwards) will be rendered correctly. Quads are usually fine, but if you have concave polygons or polygons with holes you should split them into triangles or convex polygons in your 3D application.

--
Roeland
gardeler
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stratified wrote:
gardeler wrote:

I think you're box is running out-of-memory. Can you monitor the used memory before it crashes? It might be a memory leak in Octane.

cheers,
Thomas
Hi Thomas
Thanks for your reply.
I will check it if it runs out of ram, but I do not think it does, but I will have a look. If there is an ftp, I can send the alembic to you if you want.

CHeers

M

We can have a look at it. We don't have our own ftp but could you upload it to mega.co.nz or something similar. Preferably encrypted to protect your work.

cheers,
Thomas
Thomas, you were absolutely right. When I jump to a frame in the later part of the animation, the ram goes from 3gb to about 24 in two seconds! (It happes so fast I never noticed it before). And then it crashes. So, you were 100% correct. :)

Cheers

Martin
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abstrax
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Location: Auckland, New Zealand

bepeg4d wrote:hi,
first of all, thanks for the constant update ;)
i can't exactly said from which version, i think from 1.27, that i have constantly crashes when i delete some nodes during material creation.
it doesn't happen immediately at the first node deleted, but after some time, if you delete a node, only the name go away, the node is still there, octane freez:
Capture-st129-01.JPG
and after few seconds it crash.
Capture-st129-01b.JPG
ciao beppe
Hi Beppe,

Can you please give us some details, what exactly you did? Did you delete some nodes in the root node graph or in the node graph you highlighted?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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bepeg4d
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hi marcus,
in general, it crash when i delete one or more node graph with inputs from the root, but sometimes it happen also deleting nodes or input nodes inside a node graph.
the text of the node goes away and, after the next click, octane crashes.
ciao beppe
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

bepeg4d wrote:hi marcus,
in general, it crash when i delete one or more node graph with inputs from the root, but sometimes it happen also deleting nodes or input nodes inside a node graph.
the text of the node goes away and, after the next click, octane crashes.
ciao beppe
Hi Beppe,

We found 4 issues today which can lead to a crash if you have the material/texture preview open and delete the previewed node. 2 of them are fixed. I think we will release an update on Friday which hopefully solves those issues. Let me know if you experience these crashes also if no material/texture preview is enabled.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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oguzbir
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To be fair, I do not understand much of the Lua Scripting. Here is a quick question though.

I must say I'm not fond of +1'ers as well
I remember someone saying custom procedural maps could be made with lua.

Is it (or will it be) somehow possible to create a procedural "flakes" texture to use it in my automotive renders in a car paint material?
And if yes can this Lua scripted custom texture be used in near future inside 3ds max plugin gets updated?
Will Lua only be available to standalone?
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stratified
OctaneRender Team
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Location: Auckland, New Zealand

oguzbir wrote:To be fair, I do not understand much of the Lua Scripting. Here is a quick question though.

I must say I'm not fond of +1'ers as well
I remember someone saying custom procedural maps could be made with lua.

Is it (or will it be) somehow possible to create a procedural "flakes" texture to use it in my automotive renders in a car paint material?
And if yes can this Lua scripted custom texture be used in near future inside 3ds max plugin gets updated?
Will Lua only be available to standalone?
Hi,

You can create your own textures in lua but they aren't procedural. But that doesn't mean you couldn't use lua to create a "flakes" texture. The only thing is it will actually consume memory on the GPU. There are examples of textures created in lua in the lua forum.

At this point, lua doesn't make much sense in the plugins. Lua is tightly coupled to the node system which isn't always exposed in plugins.

cheers,
Thomas
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Synthercat
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Joined: Mon Aug 30, 2010 11:12 am
Location: Thessaloniki Greece

Since I never used scattering/absorption before I decided to play with it

It is just me or they don't work on linux?

Here is what I did, a simple difuse mat preview
I changed medium to scattering (the render restarts by that change)
I play with ALL scattering options but the rendering just does not restart! it just goes on and on

I even tried path rendering and still the same.
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
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