We are investigating this issue.temp-64GTX wrote:A bug with glass is still here.
OctaneRender® for 3ds max® v1.17[Test]
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Fixed. Wait for a new version.temp-64GTX wrote:A bug with glass is still here.
- temp-64GTX
- Posts: 56
- Joined: Wed Aug 08, 2012 8:45 am
- Location: Russia, Novosibirsk
Cool. Thanks.Karba wrote:Fixed. Wait for a new version.
Win7 x64, [email protected], 32Gb DDR3 1600, 2xGTX580 3Gb, Corsair 64Gb SSD, ViewSonic 2560x1440
damn - why didn't I see this earlier - I was doing some hair renders and converted to mesh - memory killswitch -darkline wrote:if you're in Max 2014 the same trick still works. Switch to Scanline and render 1 frame. Now switch back to Octane and hair and fur will render in 'geo' mode for the entire max session and respect all parameters/animationmykola1985 wrote:no news about hair and fur yet?
with ''geometry mode'' it still doesn't render..
Karba can you please fix this so we don't have to do the workaround to render fur?
- I tried using the PArray to scatter the grass - and it's working pretty nicely - apart from the fact you have to show all of the particles in the viewport if you want to show it in the render window - and it seems to make copies - not clones - or am I doing something wrong there - the base mesh is movable proxy - and it should make instances with the same tag? - the memory usage suggests it is doing copies .. any tips there? You get good scattering with PArray, pretty much most all of the settings you need is there
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
So, since nobody answered... I guess I have to re-install Max?JJTTBB wrote:Problem starting MAX Design 2012 x64.
There's something wrong with my menu file and I can't start MAX... Although I haven't used MAX for almost 10 days, I think there was nothing wrong with it... I just installed (copied the files) Octane 1.17 for MAX and I wonder if there is a connection...
Is it possible to have a default mnu file from someone? Is it possible to just replace the menu file and re-install Forestpack, Maxwell and Octane? It would be easier I think...
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
Hi karba
what is this new anonymous texture ?
what is this new anonymous texture ?
I think the problem lies in that Max may well use instances within the Parray, but that's not the same as each object being an octane movable proxy. I don't think it supports it.acc24ex wrote:damn - why didn't I see this earlier - I was doing some hair renders and converted to mesh - memory killswitch -darkline wrote:if you're in Max 2014 the same trick still works. Switch to Scanline and render 1 frame. Now switch back to Octane and hair and fur will render in 'geo' mode for the entire max session and respect all parameters/animationmykola1985 wrote:no news about hair and fur yet?
with ''geometry mode'' it still doesn't render..
Karba can you please fix this so we don't have to do the workaround to render fur?
- I tried using the PArray to scatter the grass - and it's working pretty nicely - apart from the fact you have to show all of the particles in the viewport if you want to show it in the render window - and it seems to make copies - not clones - or am I doing something wrong there - the base mesh is movable proxy - and it should make instances with the same tag? - the memory usage suggests it is doing copies .. any tips there? You get good scattering with PArray, pretty much most all of the settings you need is there
if you want to do that, forest pack pro (free) or multi-scatter are the best as they do work with octane instances
Alternatively using 'Geometry' on hair and fur will still convert to mesh at render time and be a big hit on memory, but the advantage being it'll retain any animation/interaction with the scene which you wouldn't get if you converted it into a mesh with the tools.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
I updated octane on my max14 to 1.17 yesterday, i tested it out and it was rendering just fine..
today i find that octane has been de-activated, i try to activate its constantly saying that cannot connect to server
.
But Octane standalone (1.10) is still activated. might it be a problem with my connection or with 1.17?
I deactivacted the license thru my account, it was deactivated..i waited more than 1 hour and tried to re-activate in max11 octane ve 1.13... it activated, but when i wanted to use 1.17 in my max14 installation it said de-activated again!
, i went to DE-activate thru my account, it did..now im still waiting for another hour to pass.
Nildo
today i find that octane has been de-activated, i try to activate its constantly saying that cannot connect to server

But Octane standalone (1.10) is still activated. might it be a problem with my connection or with 1.17?
I deactivacted the license thru my account, it was deactivated..i waited more than 1 hour and tried to re-activate in max11 octane ve 1.13... it activated, but when i wanted to use 1.17 in my max14 installation it said de-activated again!

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.