Beta 0.5.9 (SDK 1.17 ) (old version)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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aoktar
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nehale wrote:Hi aoktar what else can i try in order to get the new versions to work?
can i see your gpu page? And console out when start render. did'nt get any render from 0.57?

Also there is a mistake on version number. That seems 0.56 but it's 0.57. Sorry for this mistake
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nehale
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hi what do you mean by gpu page? do you mean info from nvidia?
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Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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aoktar
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nehale wrote:hi what do you mean by gpu page? do you mean info from nvidia?
Devices section in plugin setting window
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nehale
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here it is again
Attachments
gpu.jpg
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Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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nehale
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nothing happens when i select them
Attachments
gpu 2.jpg
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Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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aoktar
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this occurs when gpus is unchecked.Actually you can send data to octane but gpu is not starting render.
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nehale
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but even when checked like in the second post nothing happens
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Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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aoktar
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nehale wrote:but even when checked like in the second post nothing happens
yes, but can't see any wrong there. Maybe you can do some tryouts, otherwise stay with last good version for you until next release
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emer_pl
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Hi,

the geometry update feature is great but is it possible to use it in final render of an animation? It's working like a charm in live view but when it comes to redner whole scene is process each frame. I'd like to know if I'm doing something sideways or it's working only in live view window?

Would be great if we could select dynamic obcjects and check only them to be updated each frame in rendering.

All the best
Michal
OSX 10.9.2/C4D R15/2.05.0 GTX Titan/GTX780Ti/780TI/780TI
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aoktar
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emer_pl wrote:Hi,

the geometry update feature is great but is it possible to use it in final render of an animation? It's working like a charm in live view but when it comes to redner whole scene is process each frame. I'd like to know if I'm doing something sideways or it's working only in live view window?

Would be great if we could select dynamic obcjects and check only them to be updated each frame in rendering.

All the best
Michal
We are near to do this. Need some effort now, keep your eyes on next releases
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